I\'ve been using one of the older implicit surface algo开发者_开发技巧rithms, due to Bloomenthal, as found here, basically the tetrahedral-based algorithm.This works fairly well, but has a shortcoming
I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement,
《第五人格》四周年,哪些时尚又回来了?四周年时尚回归投票活动已经结束,回归皮肤名单也出来了。非常感谢侦探们一如既往地热情支持自己喜爱的时装。所以我们来看看具体的4周年时尚回归榜单,分享一下吧!