Here is another geometric problem: I have created an 3-dimensional triangulated iso-surface of a point cloud using the marching cubes algorithm. Then I intersect this iso-surface with a plane and get
I have an object made of points, lets say its point cloud, i want to render object from those points, i want object to look like those points were wrapped in a sheet of paper. I want to animate it, so
I render isosurfaces with marching cubes, (or perhaps marching squares as this is 2D) and I want to do set operations like set difference, intersection and union. I thought this was easy to implement,
PerformanceCounter cpuload = new PerformanceCounter(); cpuload.CategoryName = \"Processor\"; cpuloa开发者_如何学JAVAd.CounterName = \"% Processor Time\";