I have created an iPhone app with recording with AudioUnit, Conversion, Audio Editing and Merging parts. I done everything except Conversion. This app will work only in iOS 4 or higher.
my Problem concerns AudioUnits. In order to design a voicechanging App for iPhone (with Objective-C xCode) i use RemoteIO audioUnit sample from this website:
I\'m developing a means of bringing several sensor signals, modulated t开发者_如何学JAVAogether into one signal, into the iPhone through the audio input.I need to do several things:
I have been fiddling with the 3D Mixer on the ipho开发者_JAVA技巧ne but it seems that it is not able to give the effect of HRTF for a surround sound. Im wondering if any of you guys got better luck wi
I am trying to convert caf file to m4a file using AudioUnit. I have implemented the code to convert. When I tried to run the application, I am getting following error message;
Is there any software for the make which offers command line (or other scripting) utility to modify AudioUnit parameters?
O.K , so I\'m using core audio to extract audio from 10 different sample sources and then mixing them together in my callback function.
My question is a little tricky, and I\'m not exactly experienced (I might get some terms wrong), so here goes.
Can I set any sample rate I want?What are the restrictions? How about the hardware sample rate? And once that is set, what is the restriction on the internal sample rates passed between units?
I have a situation where I can save a post-processing pass through the audio by taking some manipulated buffer from the end of the track and writing them to the beginning of my output file.