I just want to mimic a perspective projection without using z coordinate (ie: Only using 2d environment).
i have a 3d model in a coordinate system that i need to project on a 2d plane using perspective projection, i used this projection equation C*(RT * P\') where C is the calibration matrix
Im currently building a little 3D particle engine in flash the uses sprites. to set the position of each sprite I am using the projectVector function below. (the viewTransform matrix is the particles
I want to extend processing in order to be able to render 3D stuff with oblique projections (cabinet or cavalier). After looking around source of the camera(), perspective() and ortho() methods I was
So I bought O\'reilly\'s Iphone 3D programming and found what I believe to be a bug in there code. However I can\'t figure out what the problem is, and unless I do I can\'t move forward with my own co
In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some c开发者_StackOverflow中文版alculations. My objects go through various rotations, translations and scaling. S
This is my first Stackoverflow question, I\'m learning VB and having a few problems with getting a list of all folders/directories on the system. I\'m using the code included here and it seems to work
总的来说,苹果推出新iPhone的时候,有三种容量可供选择,以前是16、32、64GB,今年开始变成了16、64、128GB,但是涨价的情况一点都没有改变。也就是说,现在消费者可以原价32GB买到64GB的iPhone6/6Plus,而原价64G