I\'m doing some UIView animation stuff using [UIView beginAnimations:nil context:nil]; // ... Animation configuration ...
I\'m trying to have a button move to a co-ordinates, pause, move to another co-orinates, pause, then move again. the process should then repeat infinitely. what I have right now just moves the last st
I have a UIView with a bunch of subviews, all positioned using layoutSubviews. When the view is resized, the relative positions all change. I\'d like these re-calculations to happen during an animated
I have a UIScrollView subclass that I am programmatically scrolling using UIView animations. I\'d like the user to be able to tap or zoom into the UIImageView content of the Scroll View while the ani
Probably it is just a question of proper syntax. I use the animateWithDuration:delay:options:animations:completion: UIView method.
I have a view which I want to be scaled and translated to a new location by animating it. I tried to achieve it with the following code:
I am going to end up with an array of RSS feeds, and would like a label or some such to display them at the bottom of the view. I would like to animate through each feed in the array.
I\'ve got the following problem: I\'ve a nice working flip animation, but when I\'ve rotate my device before animation:
I want to animate the scaling down of a UIView, but not about its center: about a different point. As a开发者_如何学编程 shot in the dark, I tried translating the view, scaling, then translating bac
I have some pretty standard flipping action going on: [UIView beginAnimations:@\"swapScreens\" context:nil];