The problem When drawing a custom movie player controller on-screen (iOS 4), I use an AVPlayerLayer to display. I wish to composite some overlays on top of the player (ad banners, player controls, et
I have this UITableViewCell in a table with left imageView set to an image. Now all I want is continuously rotate this image when user selects the cell (alias row). I\'m able to animate the cell image
I am stumped here as of right now, I wish to enact a UIView Animation on a finger press, by creating a UIView around where the finger is placed. Is this possible?
I\'m trying to stack two animations. I use the same UIImage in my code for both images. I start by determining (first line) WHAT image to load.
I\'m trying to animate the change of the cornerRadius of a UIView instance layer, but the variation of the cornerRadius takes place immediately.
I am using CAKeyframeAnimation for doing animations on a UIView subclass. When I apply a transform.rotation.y (or transform.rotation.x), over a UIView subclass the object drawn loses opacity. I can\'
i wonder how i can have continuos and repeating animations on my Views w/o freezing the rest of my app - since my current approaches lead into 100% animation, 0% user interaction possible - which is k
I\'m implementing a fairly standard UIView animation, using UIViewAnimationTransitionCurlUp. The basic idea is that I have a folder on the screen covered with a stack of pages, and as I change from pa
I have a UIView animation (called by a touchesEnded: event) that I want to finish executing before more user input is allowed. Before the animation is called, I inspect a flag \"isMoving\" to see if t
I am working on one iPhone application in which I implemented one animation UIViewAnimationTransitionFlipFromLeft. Here my application works fine in the Por开发者_如何学运维trait mode. It is doing the