I\'m trying to take sound effects I have made and put them into my game. I have a sound like walking that I want to loop while the user is walking and once the user stops walking, I want the sound to
Can you tell me how exactly does that thing works. I mean how audioListnere knows, that audioEmitter is playing something ? We are making game with few friends, and i am responsible for the audi开发者
I have two sound files: Sound A is an 18 second intro designed to be played once Sound B is a 1 minute looping track
is it possible to get the width of the different tabs with different lengths of text inside? for instance