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Python 写小游戏吃金币+打乒乓+滑雪(附源码)

目录
  • 1、吃金币
  • 2、打乒乓
  • 3、滑雪

1、吃金币

Python 写小游戏吃金币+打乒乓+滑雪(附源码)

源码分享:

import os
import cfg
import sys
import pygame
import random
from modules import *


'''游戏初始化'''
def initGame():
  # 初始化pygame, 设置展示窗口
  pygame.init()
  screen = pygame.display.set_mode(cfg.SCREENSIZE)
  pygame.display.set_caption('catch coins —— 九歌')
  # 加载必要的游戏素材
  game_images = {}
  for key, value in cfg.IMAGE_PATHS.items():
    if isinstance(value, list):
      images = []
      for item in value: images.append(pygame.image.load(item))
      game_images[key] = images
    else:
      game_images[key] = pygame.image.load(value)
  game_sounds = {}
  for key, value in cfg.AUDIO_PATHS.items():
    if key == 'bgm': continue
    game_sounds[key] = pygame.mixer.Sound(value)
  # 返回初始化数据
  return screen, game_images, game_sounds


'''主函数'''
def main():
  # 初始化
  screen, game_images, game_sounds = initGame()
  # 播放背景音乐
  pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
  pygame.mixer.music.play(-1, 0.0)
  # 字体加载
  font = pygame.font.Font(cfg.FONT_PATH, 40)
  # 定义hero
  hero = Hero(game_images['hero'], position=(375, 520))
  # 定义食物组
  food_sprites_group = pygame.sprite.Group()
  generate_food_freq = random.randint(10, 20)
  generate_food_count = 0
  # 当前分数/历史最高分
  score = 0
  highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())
  # 游戏主循环
  clock = pygame.time.Clock()
  while True:
    # --填充背景
    screen.fill(0)
    screen.blit(game_images['background'], (0, 0))
    # --倒计时信息
    countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)
    countdown_text = font.render(countdown_text, True, (0, 0, 0))
    countdown_rect = countdown_text.get_rect()
    countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]
    screen.blit(countdown_text, countdown_rect)
    # --按键检测
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
    key_pressed = pygame.key.get_pressed()
    if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:
      hero.move(cfg.SCREENSIZE, 'left')
    if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:
      hero.move(cfg.SCREENSIZE, 'right')
    # --随机生成食物
    generate_food_count += 1
    if generate_food_count > generate_food_freq:
      generate_food_freq = random.randint(10, 20)
      generate_food_count = 0
      food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)
      food_sprites_group.add(food)
    # --更新食物
    for food in food_sprites_group:
      if food.update(): food_sprites_group.remove(food)
    # --碰撞检测
    for food in food_sprites_group:
      if pygame.sprite.collide_mask(food, hero):
        game_sounds['get'].play()
        food_sprites_group.remove(food)
        score += food.score
        if score > highest_score: highest_score = score
    # --画hero
    hero.draw(screen)
    # --画食物
    food_sprites_group.draw(screen)
    # --显示得分
    score_text = f'Score: {score}, Highest: {highest_score}'
    score_text = font.render(score_text, True, (0, 0, 0))
    score_rect = score_text.get_rect()
    score_rect.topleft = [5, 5]
    screen.blit(score_text, score_rect)
    # --判断游戏是否结束
    if pygame.time.get_ticks() >= 90000:
      break
    # --更新屏幕
    pygame.display.flip()
    clock.tick(cfg.FPS)
  # 游戏结束, 记录最高分并显示游戏结束画面
  fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')
  fp.write(str(highest_score))
  fp.close()
  return showEndGameInterface(screen, cfg, score, highest_score)


'''run'''
if __name__ == '__main__':
  while main():
    pass

2、打乒乓

Python 写小游戏吃金币+打乒乓+滑雪(附源码)

源码分享:

import sys
import cfg
import pygame
from modules import *


'''定义按钮'''
def Button(screen, position, text, button_size=(200, 50)):
  left, top = position
  bwidth, bheight = button_size
  pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
  pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
  pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
  pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
  pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
  font = pygame.font.Font(cfg.FONTPATH, 30)
  text_render = font.render(text, 1, (255, 235, 205))
  return screen.blit(text_render, (left+50, top+10))


'''
Function:
  开始界面
Input:
  --screen: 游戏界面
Return:
  --game_http://www.cppcns.commode: 1(单人模式)/2(双人模式)
'''
def startInterface(screen):
  clock = pygame.time.Clock()
  while True:
    screen.fill((41, 36, 33))
    button_1 = Button(screen, (150, 175), '1 Player')
    button_2 = Button(screen, (150, 275), '2 Player')
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      if event.type == pygame.MOUSEBUTTONDOWN:
        if button_1.collidepoint(pygame.mouse.get_pos()):
          return 1
        elif button_2.collidepoint(pygame.mouse.get_pos()):
          return 2
    clock.tick(10)
    pygame.display.update()


'''结束界面'''
def endInterface(screen, score_left, score_right):
  clock = pygame.time.Clock()
  font1 = pygame.font.Font(cfg.FONTPATH, 30)
  font2 = pygame.font.Font(cfg.FONTPATH, 20)
  msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'
  texts = [font1.render(msg, True, cfg.WHITE),
      font2.render('Press ESCAPE to quit.', True, cfg.WHITE),
      font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]
  positions = [[120, 200], [155, 270], [80, 300]]
  while True:
    screen.fill((41, 36, 33))
    for event in pygame.evevlYsPRaDnt.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_RETURN:
          return
        elif event.key == pygame.K_ESCAPE:
          sys.exit()
          pygame.quit()
    for text, pos in zip(texts, positions):
      screen.blit(text, pos)
    clock.tick(10)
    pygame.display.update()


'''运行游戏Demo'''
def runDemo(screen):
  # 加载游戏素材
  hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
  goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
  pygame.mixer.music.load(cfg.BGMPATH)
  pygame.mixer.music.play(-1, 0.0)
  font = pygame.font.Font(cfg.FONTPATH, 50)
  # 开始界面
  game_mode = startInterface(screen)
  # 游戏主循环
  # --左边球拍(ws控制, 仅双人模式时可控制)
  score_left = 0
  racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)
  # --右边球拍(↑↓控制)
  score_right = 0
  racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)
  # --球
  ball = Ball(cfg.BALLPICPATH, cfg)
  clock = pygame.time.Clock()
  while True:
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit(-1)
    screen.fill((41, 36, 33))
 www.cppcns.com   # 玩家操作
    pressed_keys = pygame.key.get_pressed()
    if pressed_keys[pygame.K_UP]:
      racket_right.move('UP')
    elif pressed_keys[pygame.K_DOWN]:
      racket_right.move('DOWN')
    if game_mode == 2:
      if pressed_keys[pygame.K_w]:
        racket_left.move('UP')
      elif pressed_keys[pygame.K_s]:
        racket_left.move('DOWN')
    else:
      racket_left.automove(ball)
    # 球运动
    scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
    score_left += scores[0]
    score_right += scores[1]
    # 显示
    # --分隔线
    pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
    # --球
    ball.draw(screen)
    # --拍
    racket_left.draw(screen)
    racket_right.draw(screen)
    # --得分
    screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
    screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
    if score_left == 11 or score_right == 11:
      return score_left, score_right
    clock.tick(100)
    pygame.display.update()


'''主函数'''
def main():
  # 初始化
  pygame.init()
  pygame.mixer.init()
  screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
  pygame.display.set_caption('pingpong —— 九歌')
  # 开始游戏
  while True:
    score_left, score_right = runDemo(screen)
    endInterface(screen, score_left, score_right)


'''run'''
if __name__ == '__main__':
  main()

3、滑雪

Python 写小游戏吃金币+打乒乓+滑雪(附源码)

源码分享:

import sys
import cfg
import pygame
import random


'''滑雪者类'''
class SkierClass(pygame.sprite.Sprite):
  def __init__(self):
    pygame.sprite.Sprite.__init__(self)
    # 滑雪者的朝向(-2到2)
    self.direction = 0
    self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
    self.image = pygame.image.load(self.imagepaths[self.direction])
    self.rect = self.image.get_rect()
    self.rect.center = [320, 100]
    self.speed = [self.direction, 6-abs(self.direction)*2]
  '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''
  def turn(self, num):
    self.direction += num
    self.direction = max(-2, self.direction)
    self.direction = min(2, self.direction)
    center = self.rect.center
    self.image = pygame.image.load(self.imagepaths[self.direction])
    self.rect = self.image.get_rect()
    self.rect.center = center
    self.speed = [self.direction, 6-abs(self.direction)*2]
    return self.speed
  '''移动滑雪者'''
  def move(self):
    self.rect.centerx += self.speed[0]
    self.rect.centerx = max(20, self.rect.centerx)
    self.rect.centerx = min(620, self.rect.centerx)
  '''设置为摔倒状态'''
  def setFall(self):
    self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
  '''设置为站立状态'''
  def setForward(self):
    self.direction = 0
    self.image = pygame.image.load(self.imagepaths[self.direction])


'''
Function:
  障碍物类
Input:
  img_path: 障碍物图片路径
  location: 障碍物位置
  attribute: 障碍物类别属性
'''
class ObstacleClass(pygame.sprite.Sprite):
  def __init__(self, img_path, location, attribute):
    pygame.sprite.Sprite.__init__(self)
    self.img_path = img_path
    self.image = pygame.image.load(self.img_path)
    self.location = location
    self.rect = self.image.get_rect()
    self.rect.center = self.location
    self.attribute = attribute
    self.passed = False
  '''移动'''
  def move(self, num):
    self.rect.centery = self.location[1] - num


'''创建障碍物'''
def createObstacles(s, e, num=10):
  obstacles = pygame.sprite.Group()
  locations = []
  for i in range(num):
    row = random.randint(s, e)
    col = random.randint(0, 9)
    location = [col*64+20, row*64+20]
    if location not in locations:
      locations.append(location)
      attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
      img_path = cfg.OBSTACLE_PATHS[attribute]
      obstacle = ObstacleClass(img_path, location, attribute)
      obstacles.add(obstacle)
  return obstacles


'''合并障碍物'''
def AddObstacles(obstacles0, obstacles1):
  obstacles = pygame.sprite.Group()
  for obstacle in obstacles0:
    obstacles.add(obstacle)
  for obstacle in obstacles1:
    obstacles.add(obstacle)
  return obstacles


'''显示游戏开始界面'''
def ShowStartInterface(screen, screensize):
  screen.fill((255, 255, 255))
  tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
  cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)
  title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
  content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
  trect = title.get_rect()
  trect.midtop = (screensize[0]/2, screensize[1]/5)
  crect = content.get_rect()
  crect.midtop = (screensize[0]/2, screensize[1]/2)
  screen.blit(title, trect)
  screen.blit(content, crect)
  while True:
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      elif event.type == pygame.KEYDOWN:
        return
    pygame.display.update()


'''显示分数'''
def showScore(screen, score, pos=(10, 10)):
  font = pygame.font.Font(cfg.FONTPATH, 30)
  score_text = font.render("Score: %s" % score, True, (0, 0, 0))
  screen.blit(score_text, pos)


'''更新当前帧的游戏画面'''
def updateFrame(screen, obstacles, skier, score):
  screen.fill((255, 255, 255))
  obstacles.draw(screen)
  screen.blit(skier.image, skier.rect)
  showScore(screen, score)
  pygame.display.update()


'''主程序'''
def main():
  # 游戏初始化
  pygame.init()
  pygame.mixer.init()
  pygame.mixer.music.load(cfg.BGMPATH)
  pygame.mixer.music.set_volume(0.4)
  pygavlYsPRaDme.mixer.music.play(-http://www.cppcns.com1)
  # 设置屏幕
  screen = pygame.display.set_mode(cfg.SCREENSIZE)
  pygame.display.set_caption('滑雪游戏 —— 九歌')
  # 游戏开始界面
  ShowStartInterface(screen, cfg.SCREENSIZE)
  # 实例化游戏精灵
  # --滑雪者
  skier = SkierClass()
  # --创建障碍物
  obstacles0 = createObstacles(20, 29)
  obstacles1 = createObstacles(10, 19)
  obstaclesflag = 0
  obstacles = AddObstacles(obstacles0, obstacles1)
  # 游戏clock
  clock = pygame.time.Clock()
  # 记录滑雪的距离
  distance = 0
  # 记录当前的分数
  score = 0
  # 记录当前的速度
  speed = [0, 6]
  # 游戏主循环
  while True:
    # --事件捕获
    for event in pygame.event.get():
      if event.type == pygame.QUIT:
        pygame.quit()
        sys.exit()
      if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_LEFT or event.key == pygame.K_a:
          speed = skier.turn(-1)
        elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
          speed = skier.turn(1)
    # --更新当前游戏帧的数据
    skier.move()
    distance += speed[1]
    if distance >= 640 and obstaclesflag == 0:
      obstaclesflag = 1
      obstacles0 = createObstacles(20, 29)
      obstacles = AddObstacles(obstacles0, obstacles1)
    if distance >= 1280 and obstaclesflag == 1:
      obstaclesflag = 0
      distance -= 1280
      for obstacle in obstacles0:
        obstacle.location[1] = obstacle.location[1] - 1280
      obstacles1 = createObstacles(10, 19)
      obstacles = AddObstacles(obstacles0, obstacles1)
    for obstacle in obstacles:
      obstacle.move(distance)
    # --碰撞检测
    hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)
    if hitted_obstacles:
      if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:
        score -= 50
        skier.setFall()
        updateFrame(screen, obstacles, skier, score)
        pygame.time.delay(1000)
        skier.setForward()
        speed = [0, 6]
        hitted_obstacles[0].passed = True
      elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:
        score += 10
        obstacles.remove(hitted_obstacles[0])
    # --更新屏幕
    updateFrame(screen, obstacles, skier, score)
    clock.tick(cfg.FPS)


'''run'''
if __name__ == '__main__':
  main();

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