开发者

用python实现弹球小游戏

目录
  • 一、弹球游戏代码 
  • 二、程序结果 
  • 总结

一、弹球游戏代码 

下文是tkinter的应用实例,实现弹球游戏,通过<--和-->件移动平板接球。

from tkinter import *
import random
import time
 
# Creating the window:
window = Tk()
window.title("Bounce")
window.geometry('600x600')
window.resizable(False, False)
 
# Creating the canvas containing the game:
canvas = Canvas(window, width = 450, height = 450, bg = "black")
canvas.pack(padx = 50, pady= 50)
score = canvas.create_text(10, 20, fill = "white")
 
window.update()
 
class Ball:
    def __init__(self, canvas1, paddle1, color):
        self.canvas = canvas1
        self.paddle = paddle1
        self.id = canvas1.create_oval(10, 10, 25, 25, fill = color)  # The starting point of the ball
        self.canvas.move(self.id, 190, 160)
        starting_direction = [-3, -2, -1, 0, 1, 2, 3]
        random.shuffle(starting_direction)
        self.x = starting_direction[0]
        self.y = -3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
 
    # Detecting the collision between the ball and the paddle:
    def hit_paddle(self, ballcoords):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if ballcoords[0] <= paddle_pos[2] and ballcoords[2] >= paddle_pos[0]:
            if paddle_pos[3] >= ballcoords[3] >= paddle_pos[1]:
                return True
        return False
 
    # Detecting the collision between the the ball and the canvas sides:
    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        ballcoords = self.canvas.coords(self.id)
        if ballcoords[1] <= 0:
            self.y = 3
        if ballcoords[3] >= self.canvas_height:
            self.y = 0
            self.x = 0
            self.canvas.create_text(225, 150, text = "Game Over!", font = ("Arial", 16), fill = "white")
        if ballcoords[0] <= 0:
            self.x = 3
        if ballcoords[2] >= self.canvas_width:
            self.x = -3
        if self.hit_paddle(ballcoords):
            self.y = -3
 
 
class Paddle:
    def __init__(self, canvas1, color):
   http://www.cppcns.com     self.canvas1 = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill = color)
   编程客栈     self.canvas1.move(self.id, 180, 350)
        self.x = 0
        self.y = 0
        self.canvas1_width = canvas1.winfo_width()
        self.canvas1.bind_all("<Left>", self.left)
        self.canvas1.bind_all("<Right>", self.right)
 
    def draw(self):
        self.canv编程客栈as1.move(self.id, self.x, 0)
        paddlecoords = self.canvas1.coords(self.id)
        if paddlecoords[0] <= 0:
            self.x = 0
        if paddlecoords[2] >= self.canvas1_width:
            self.x = 0
 
    def right(self, event):
        self.x = 3
 
    def left(self, event):
        self.x = -3
 
 
paddle = Paddle(canvas, color = "white")
ball = Ball(canvas, paddle, color = "red")
 
# New code after here
www.cppcns.comdef handler():
    global run
    run = False
 
windovQdGVCZzzJw.protocol("WM_DELETE_WINDOW", handler)
run = True
 
while run:
    # New code before here
    ball.draw()
    paddle.draw()
    window.update_idletasks()
    window.update()
    time.sleep(0.01)
 
window.destroy()    # should always destroy window before exit

二、程序结果 

用python实现弹球小游戏

总结

到此这篇关于用python实现弹球小游戏的文章就介绍到这了,更多相关python弹球游戏内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新开发

开发排行榜