C#游戏开发之实现俄罗斯方块游戏
目录
- 实践过程
- 效果
- 代码
实践过程
效果
代码
public partial class Form1 : Form { public Form1() { InitializeComponent(); } Russia MyRussia = new Russia();//实例化Russia类,用于操作游戏 Russia TemRussia = new Russia();//实例化Russia类,用于生成下一个方块样式 public static int CakeNO = 0;//记录下一个方块样式的标识 public static bool become = false;//判断是否生成下一个方块的样式 public static bool isbegin = false;//判断当前游戏是否开始 public bool ispause = true;//判断是否暂停游戏 public Timer timer = new Timer(); private void button1_Click(object sender, EventArgs e) { MyRussia.ConvertorClear();//清空整个控件 MyRussia.firstPoi = new Point(140, 20);//设置方块的起始位置 label3.Text = "0";//显示去除的行数 label4.Text = "0";//显示分数 MyRussia.Label_Linage = label3;//将label3控件加载到Russia类中 MyRussia.Label_F编程raction = label4;//将label4控件加载到Russia类中 timer1.Interval = 500;//下移的速度 timer1.EnacAEzOYWvNFbled = false;//停止计时 timer1.Enabled = true;//开始计时 Random rand = new Random();//实例化Random CakeNO = rand.Next(1, 8);//获取随机数 MyRussia.CakeMode(CakeNO);//设置方块的样式 MyRussia.Protract(panel1);//绘制组合方块 beforehand();//生成下一个方块的样式 MyRussia.PlaceInitialization();//初始化Random类中的信息 isbegin = true;//判断是否开始 ispause = true; MyRussia.timer = timer1; button2.Text = "暂停"; ispause = true; textBox1.Focus();//获取焦点 } /// <summary> /// 生成下一个方块的样式 /// </summary> public void beforehand() { Graphics P3 = panel3.CreateGraphics(); P3.FillRectangle(new SolidBrush(Color.Black), 0, 0, panel3.Width, panel3.Height); Random rand = new Random();//实例化Random CakeNO = rand.Next(1, 8);//获取随机数 TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置 TemRussia.CakeMode(CakeNO);//设置方块的样式 TemRussia.Protract(panel3);//绘制组合方块 } private void Form1_KeyDown(object sender, KeyEventArgs e) { if (!isbegin)//如果没有开始游戏 return; if (!ispause)//如果游戏暂停 return; if (e.KeyCode == Keys.Up)//如果当前按下的是↑键 MyRussia.MyConvertorMode();//变换当前方块的样式 if (e.KeyCode == Keys.Down)//如果当前按下的是↓键 { timer1.Interval = 300;//增加下移的速度 MyRussia.ConvertorMove(0);//方块下移 } if (e.KeyCode == Keys.Left)//如果当前按下的是←键 MyRussia.ConvertorMove(1);//方块左移 if (e.KeyCode == Keys.Right)//如果当前按下的是→键 MyRussia.ConvertorMove(2);//方块右移 } private void timer1_Tick(object sender, EventArgs e) { MyRussia.ConvertorMove(0);//方块下移 if (become)//如果显示新的方块 { beforehand();//生成下一个方块 become = false; } textBox1.Focus();//获取焦点 } private void Form1_KeyUp(object sender, KeyEventArgs e) { if (!isbegin)//如果游戏没有开始 return; if (!ispause)//如果暂停游戏 return; if (e.KeyCode == Keys.Down)//如果当前松开的是↓键 { timer1.Interval = 500;//恢复下移的速度 } textBox1.Focus();//获取焦点 } private void button2_Click(object sender, EventArgs e) { if (timer1.Enabled == true) { timer1.Stop();//暂停 button2.Text = "继续"; ispause = false; textBox1.Focus();//获取焦点 } else { timer1.Start();//继续 button2.Text = "暂停"; ispause = true; textBox1.Focus();//获取焦点 } } private void panel1_Paint(object sender, PaintEventArgs e) { if (isbegin)//如是游戏开始 { //重绘背景上的方块 for (int i = 0; i <= (panel1.Width / 20 - 1); i++) { for (int j = 0; j <= (panel1.Height / 20 - 1); j++) { Rectangle rect = new Rectangle(i * 20 + 1, j * 20 + 1, 19, 19);//获取各方块的绘制区域 e.Graphics.FillRectangle(new SolidBrush(Russia.PlaceColor[i, j]), rect);//绘制方块 } } } } private void panel3_Paint(object sender, PaintEventArgs e) { if (isbegin)//如果游戏开始 { TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置 TemRussia.CakeMode(CakeNO);//设置方块的样式 TemRusjssia.Protract(panel3);//绘制组合方块 } } }
partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.panel1 = new System.Windows.Forms.Panel(); this.button1 = new System.Windows.Forms.Button(); this.textBox1 = new System.Windows.Forms.TextBox(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.button2 = new System.Windows.Forms.Button(); this.panel2 = new System.Windows.Forms.Panel(); this.panel3 = new System.Windows.Forms.Panel(); this.label1 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label(); this.label4 = new System.Windows.Forms.Label(); this.panel2.SuspendLayout(); this.SuspendLayout(); // // panel1 // this.panel1.BackColor = System.Drawing.SystemColors.WindowText; this.panel1.Location = new System.Drawing.Point(4, 5); this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(281, 401); this.panel1.TabIndex = 0; this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint); // // button1 // this.button1.Location = new System.Drawing.Point(291, 341); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 1; this.button1.Text = "开始"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // textBox1 // this.textBox1.Location = new System.Drawing.Point(291, 480); this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(10, 21); this.textBox1.TabIndex = 2; this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.textBox1.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp); // // timer1 // this.timer1.Interval = 300; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // // button2 // this.button2.Location = new System.Drawing.Point(291, 370); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(75, 23); this.button2.TabIndex = 3; this.button2.Text = "暂停"; this.button2.UseVisualStyleBackColor = true; this.button2.Click += new System.EventHandler(this.button2_Click); // // panel2 // this.panel2.BackColor = System.Drawing.Color.Black; this.panel2.Controls.Add(this.label4); this.panel2.Controls.Add(this.label3); this.panel2.Controls.Add(this.label2); this.panel2.Controls.Add(this.label1); this.panel2.Controls.Add(this.panel3); this.panel2.Location = new System.Drawing.Point(291, 5); this.panel2.Name = "panel2"; this.panel2.Size = new System.Drawing.Size(120, 308); this.panel2.TabIndex = 4; // // panel3 // this.panel3.Location = new System.Drawing.Point(10, 10); this.panel3.Name = "panel3"; this.panel3.Size = new System.Drawing.Size(100, 100); this.panel3.TabIndex = 0; this.panel3.Paint += new System.Windows.Forms.PaintEventHandler(this.panel3_Paint); // // label1 // this.label1.AutoSize = true; this.label1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label1.ForeColor = System.Drawing.SystemColors.Window; this.label1.Location = new System.Drawing.Point(4, 148); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(59, 16); this.label1.TabIndex = 1; this.label1.Text = "行数:"; // // label2 // this.label2.AutoSize = true; this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label2.ForeColor = System.Drawing.Color.White; this.label2.Location = new System.Drawing.Point(4, 193); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(59, 16); this.label2.TabIndex = 2; this.label2.Text = "分数:"; // // label3 // this.label3.AutoSize = true; this.label3.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label3.ForeColor = System.Drawing.Color.White; this.label3.Location = new System.Drawing.Point(48, 150); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(15, 14); this.label3.TabIndex = 3; this.label3.Text = "0"; // // label4 // this.label4.AutoSize = true; this.label4.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.label4.ForeColor = System.Drawing.Color.White; this.label4.Location = new System.Drawing.Po开发者_Go开发int(48, 195); this.label4.Name = "label4"; this.label4.Size = new System.Drawing.Size(15, 14); this.label4.TabIndex = 4; this.label4.Text = "0"; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(415, 411); this.Controls.Add(this.panel2); this.Controls.Add(this.button2); this.Controls.Add(this.textBox1); this.Controls.Add(this.button1); this.Controls.Add(this.panel1); this.MaximizeBox = false; this.Name = "Form1"; this.Text = "俄罗斯方块"; this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp); this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.panel2.ResumeLayout(false); this.panel2.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Panel panel1; private System.Windows.Forms.Button button1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Timer timer1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Panel panel2; private System.Windows.Forms.Panel panel3; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label label2; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label4; }
class Russia { public Point firstPoi = new Point(140, 20);//定义方块的起始位置 public static Color[,] PlaceColor;//记录方块的位置 public static bool[,] Place;//记录方块的位置 public static int conWidth = 0;//记录列数 public static int conHeight = 0;//记录行数 public static int maxY = 0;//方块在行中的最小高度 public static int conMax = 0;//方块落下后的最大位置 public static int conMin = 0;//方块落下后的最小位置 bool[] tem_Array = { false, false, false, false };//记录方块组中那一块所在行中已满 Color ConColor = Color.Coral; Point[] ArryPoi = new Point[4];//方块的数组 Point[] Arryfront = new Point[4];//前一个方块的数组 int Cake = 20;//定义方块的大小 int Convertor = 0;//变换器 Control Mycontrol = new Control();//实例化Control publcAEzOYWvNFic Label Label_Linage = new Label();//实例化Label,用于显示去除的行数 public Label Label_Fraction = new Label();//实例化Label,用于显示分数 public static int[] ArrayCent = new int[] { 2, 5, 9, 15 };//记录加分情况 public Timer timer = new Timer(); /// <summary> /// 设置方块的样式 /// </summary> /// <param n="int">标识,方块的样式</param> public void CakeMode(int n) { ArryPoi[0] = firstPoi;//记录方块的起始位置 switch (n)//根据标识设置方块的样式 { case 1://组合“L”方块 { ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);//设置第二块方块的位置 ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake);//设置第三块方块的位置 ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y + Cake);//设置第四块方块的位置 ConColor = Color.Fuchsia;//设置当前方块的颜色 Convertor = 2;//记录方块的变换样式 break; } case 2://组合“Z”方块 { ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake); ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake); ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y); ConColor = Color.Yellow; Convertor = 6; break; } case 3://组合倒“L”方块 { ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake); ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake); ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y + Cake); ConColor = Color.CornflowerBlue; Convertor = 8; break; } case 4://组合倒“Z”方块 { ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake); ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake); ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y); ConColor = Color.Blue; Convertor = 12; break; } case 5://组合“T”方块 { ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake); ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake); ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake); ConColor = Color.Silver; Convertor = 14; break; } case 6://组合“一”方块 { ArryPoi[1] = new Point(firstPoi.X + Cake, firstPoi.Y); ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y); ArryPoi[3] = new Point(firstPoi.X - Cake*2, firstPoi.Y); ConColor = Color.Red; Convertor = 18; break; } case 7://组合“田”方块 { ArryPoi[1] = new Point(firstPoi.X - Cake, firstPoi.Y); ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake); ArryPoi[3] = new Point(firstPoi.X, firstPoi.Y - Cake); ConColor = Color.LightGreen; Convertor = 19; break; } } } /// <summary> /// 清空游戏背景 /// </summary> public void ConvertorClear() { if (Mycontrol != null)//如要已载入背景控件 { Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类 Rectangle rect = new Rectangle(0, 0, Mycontrol.Width, Mycontrol.Height);//获取背景的区域 MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景 } } /// <summary> /// 清空当前方块的区域 /// </summary> public void ConvertorDelete() { Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类 for (int i = 0; i < ArryPoi.Length; i++)//遍历方块的各个子方块 { Rectangle rect = new Rectangle(ArryPoi[i].X, ArryPoi[i].Y, 20, 20);//获取各子方块的区域 MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景 } } /// <summary> /// 变换当前方块的样式 /// </summary> public void MyConvertorMode() { ConvertorDelete();//清空当前方块的区域 ConvertorMode(Convertor);//设置方块的变换样式 Protract(Mycontrol);//绘制变换后的组合方块 } /// <summary> /// 设置方块的变换样式 /// </summary> /// <param n="int">标识,判断变换的样式</param> public void ConvertorMode(int n) { Point[] tem_ArrayPoi = new Point[4];//定义一个临时数组 Point tem_Poi = firstPoi;//获取方块的起始位置 int tem_n = n;//记录方块的下一个变换样式 //将当前方块的位置存入到临时数组中 for (int i = 0; i < tem_ArrayPoi.Length; i++) tem_ArrayPoi[i] = ArryPoi[i]; switch (n)//根据标识变换方块的样式 { case 1://设置“L”方块的起始样式 { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake); tem_n = 2;//记录变换样式的标志 break; } case 2://“L”方块向旋转的样式 { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake); tem_n = 3; break; } case 3://“L”方块向旋转的样式 { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_n = 4; break; } case 4://“L”方块向旋转的样式 { tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake); tem_n = 1;//返回方块的起始样式 break; } case 5://Z { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_n = 6; break; } case 6: { tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_n = 5; break; } case 7://倒L { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake); tem_n = 8; break; } case 8: { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake); tem_n = 9; break; } case 9: { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake); tem_n = 10; break; } case 10: { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_n = 7; break; } case 11://倒Z { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_n = 12; break; } case 12: { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_n = 11; break; } case 13://T { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_n = 14; break; } case 14: { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_n = 15; break; } case 15: { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_n = 16; break; } case 16: { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_n = 13; break; } case 17://一 { tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake * 2, tem_Poi.Y); tem_n = 18; break; } case 18: { tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake * 2); tem_n = 17; break; } case 19://田 { tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y); tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake); tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake); tem_n = 19; break; } } bool tem_bool = true;//判断方块是否可变 //遍历方块的各个子方块 for (int i = 0; i < tem_ArrayPoi.Length; i++) { if (tem_ArrayPoi[i].X / 20 < 0)//变换后是否超出左边界 { tem_bool = false;//不变换 break; } if (tem_ArrayPoi[i].X / 20 >= conWidth)//变换后是否超出右边界 { tem_bool = false; break; } if (tem_ArrayPoi[i].Y / 20 >= conHeight)//变换后是否超出下边界 { tem_bool = false; break; } if (Place[tem_ArrayPoi[i].X / 20, tem_ArrayPoi[i].Y / 20])//变换后是否与其他方块重叠 { tem_bool = false; break; } } if (tem_bool)//如果当前方块可以变换 { //改变当前方块的样式 for (int i = 0; i < tem_ArrayPoi.Length; i++) ArryPoi[i] = tem_ArrayPoi[i]; firstPoi = tem_Poi;//获取当前方块的起始位置 Convertor = tem_n;//获取方块下一次的变换样式 } } /// <summary> /// 绘制组合方块 /// </summary> /// <param control="Control">控件</param> public void Protract(Control control) { Mycontrol = control; Graphics g = control.CreateGraphics();//创建背景控件的Graphics类 //绘制方块的各个子方块 for (int i = 0; i < ArryPoi.Length; i++) { Rectangle rect = new Rectangle(ArryPoi[i].X + 1, ArryPoi[i].Y + 1, 19, 19);//获取子方块的区域 MyPaint(g, new SolidBrush(ConColor), rect);//绘制子方块 } } /// <summary> /// 对方块的单个块进行绘制 /// </summary> /// <param g="Graphics">封装一个绘图的类对象</param> /// <param SolidB="SolidBrush">画刷</param> /// <param rect="Rectangle">绘制区域</param> public void MyPaint(Graphics g, SolidBrush SolidB, Rectangle rect) { g.FillRectangle(SolidB, rect);//填充一个矩形 } /// <summary> /// 方块移动 /// </summary> /// <param n="int">标识,对左右下进行判断</param> public void ConvertorMove(int n) { //记录方块移动前的位置 for (int i = 0; i < Arryfront.Length; i++) Arryfront[i] = ArryPoi[i]; switch (n)//方块的移动方向 { case 0://下移 { //遍历方块中的子方块 for (int i = 0; i < Arryfront.Length; i++) Arryfront[i] = new Point(Arryfront[i].X, Arryfront[i].Y + Cake);//使各子方块下移一个方块位 break; } case 1://左移 { for (int i = 0; i < Arpythonryfront.Length; i++) Arryfront[i] = new Point(Arryfront[i].X - Cake, Arryfront[i].Y); break; } case 2://右移 { for (int i = 0; i < Arryfront.Length; i++) Arryfront[i] = new Point(Arryfront[i].X + Cake, Arryfront[i].Y); break; } } bool tem_bool = MoveStop(n);//记录方块移动后是否出边界 if (tem_bool)//如果没有出边界 { ConvertorDelete();//清空当前方块的区域 //获取移动后方块的位置 for (int i = 0; i < Arryfront.Length; i++) ArryPoi[i] = Arryfront[i]; firstPoi = ArryPoi[0];//记录方块的起始位置 Protract(Mycontrol);//绘制移动后方块 } else//如果方块到达底部 { if (!tem_bool && n == 0)//如果当前方块是下移 { conMax = 0;//记录方块落下后的顶端位置 conMin = Mycontrol.Height;//记录方块落下后的底端位置 //遍历方块的各个子方块 for (int i = 0; i < ArryPoi.Length; i++) { if (ArryPoi[i].Y < maxY)//记录方块的顶端位置 maxY = ArryPoi[i].Y; Place[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = true;//记录指定的位置已存在方块 PlaceColor[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = ConColor;//记录方块的颜芭 if (ArryPoi[i].Y > conMax)//记录方块的顶端位置 conMax = ArryPoi[i].Y; if (ArryPoi[i].Y < conMin)//记录方块的底端位置 conMin = ArryPoi[i].Y; } if (firstPoi.X == 140 && firstPoi.Y == 20) { timer.Stop(); Form1.isbegin = false; return; } Random rand = new Random();//实例化Random int CakeNO = rand.Next(1, 8);//获取随机数 firstPoi = new Point(140, 20);//设置方块的起始位置 CakeMode(Form1.CakeNO);//设置方块的样式 Protract(Mycontrol);//绘制组合方块 RefurbishRow(conMax,conMin);//去除已填满的行 Form1.become = true;//标识,判断可以生成下一个方块 } } } /// <summary> /// 去除已添满的行 /// </summary> public void RefurbishRow(int Max,int Min) { Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类 int tem_max = Max / 20;//获取方块的最大位置在多少行 int tem_min = Min / 20;//获取方块的最小位置在多少行 bool tem_bool = false; //初始化记录刷新行的数组 for (int i = 0; i < tem_Array.Length; i++) tem_Array[i] = false; int tem_n = maxY;//记录最高行的位置 for (int i = 0; i < 4; i++)//查找要刷新的行 { if ((tem_min + i) > 19)//如果超出边界 break;//退出本次操作 tem_bool = false; //如果当前行中有空格 for (int k = 0; k < conWidth; k++) { if (!Place[k, tem_min + i])//如果当前位置为空 { tem_bool = true; break; } } if (!tem_bool)//如要当行为满行 { tem_Array[i] = true;//记录为刷新行 } } int Progression = 0;//记录去除的几行 if (tem_Array[0] == true || tem_Array[1] == true || tem_Array[2] == true || tem_Array[3] == true)//如果有刷新行 { int Trow = 0;//记录最小行数 for (int i = (tem_Array.Length - 1); i >= 0; i--)//遍历记录刷新行的数组 { if (tem_Array[i])//如果是刷新行 { Trow = Min / 20 + i;//记录最小行数 //将刷新行到背景顶端的区域下移 for (int j = Trow; j >=1 ; j--) { for (int k = 0; k < conWidth; k++) { PlaceColor[k, j] = PlaceColor[k, j - 1];//记录方块的位置 Place[k, j] = Place[k, j - 1];//记录方块的位置 } } Min += 20;//方块的最小位置下移一个方块位 //将背景的顶端清空 for (int k = 0; k < conWidth; k++) { PlaceColor[k, 0] = Color.Black;//记录方块的位置 Place[k, 0] = false;//记录方块的位置 } Progression += 1;//记录刷新的行数 } } //在背景中绘制刷新后的方块图案 for (int i = 0; i < conWidth; i++) { for (int j = 0; j <= Max / 20; j++) { Rectangle rect = new Rectangle(i * Cake + 1, j * Cake + 1, 19, 19);//获取各方块的区域 MyPaint(g, new SolidBrush(PlaceColor[i, j]), rect);//绘制已落下的方块 } } //显示当前的刷新行数 Label_Linage.Text = Convert.ToString(Convert.ToInt32(Label_Linage.Text) + Progression); //显示当前的得分情况 Label_Fraction.Text = Convert.ToString(Convert.ToInt32(Label_Fraction.Text) + ArrayCent[Progression - 1]); } } /// <summary> /// 对信息进行初始化 /// </summary> public void PlaceInitialization() { conWidth=Mycontrol.Width / 20;//获取背景的总行数 conHeight = Mycontrol.Height / 20;//获取背景的总列数 Place = new bool[conWidth, conHeight];//定义记录各方块位置的数组 PlaceColor = new Color[conWidth, conHeight];//定义记录各方块颜色的数组 //对各方块的信息进行初始化 for (int i = 0; i < conWidth; i++) { for (int j = 0; j < conHeight; j++) { Place[i, j] = false;//方块为空 PlaceColor[i, j] = Color.Black;//与背景色相同 } } maxY = conHeight * Cake;//记录方块的最大值 } /// <summary> /// 判断方块移动时是否出边界 /// </summary> public bool MoveStop(int n) { bool tem_bool = true; int tem_width = 0; int tem_height = 0; switch (n) { case 0://下移 { //遍历方块中的各个子方块 for (int i = 0; i < Arryfront.Length; i++) { tem_width = Arryfront[i].X / 20;//获取方块的横向坐标值 tem_height = Arryfront[i].Y / 20;//获取方块的纵向坐标值 if (tem_height == conHeight || Place[tem_width, tem_height])//判断是否超出底边界,或是与其他方块重叠 tem_bool = false;//超出边界 } break; } case 1://左移 { for (int i = 0; i < Arryfront.Length; i++) { tem_width = Arryfront[i].X / 20; tem_height = Arryfront[i].Y / 20; if (tem_width == -1 || Place[tem_width, tem_height])//判断是否超出左边界,或是与其他方块重叠 tem_bool = false; } break; } case 2://右移 { for (int i = 0; i < Arryfront.Length; i++) { tem_width = Arryfront[i].X / 20; tem_height = Arryfront[i].Y / 20; if (tem_width == conWidth || Place[tem_width, tem_height])//判断是否超出右边界,或是与其他方块重叠 tem_bool = false; } break; } } return tem_bool; } }
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