基于Python+Pygame实现变异狗大战游戏
目录
- 前言
- 一、准备环境
- 二、代码展示
- 三、效果展示
前言
只有你想不到,没有我找不到写不了的好游戏!
哈喽。我是你们的栗子同学啦~
今天小编去了我朋友家里玩儿,看到了一个敲可爱的小狗狗,是我朋友养的萨摩耶啦。心里羡慕一下下蛮。嘿嘿,但是我养肯定养不了滴~养狗狗的话要花费好多时间遛一遛的啦,小编除了代码就是代码,没这么多时间的啦~
嘿嘿,虽说www.devze.com我养不了狗,但是我们可以拥有一款专属的狗子游戏啊~
PS——
python代码版本的狗子大战, 你值得拥有, 哈哈哈,可以放心的玩哦~
吐槽:这华丽突出丑的出奇的出场方式以及界面,**以至于我都不知道怎么吹了~你说呢?我觉得咳咳咳......主要是学习来的哈(学习编程知识,丑一点儿没关系哈,我突然良心通了一下下)。其实你可以给你的狗狗装饰一下也不是不行,换一只也行,创造一只专属于你的最强狗子吧!(其实确实有丑的出奇,23333~我自爆了。)
一、准备环境
1)环境安装
本文用到的环境如下——
Python3、Pycharm社区版,pygame其他自带的库只要安装完 Python就可以直接使用了
一般安装:pip install +模块名
镜像源安装:pip install -ijs pypi.douban.com/simple/+模块名…
(之前有说过安装报错的几种方式跟解决方法,不会安装的可以去看下,还有很多国内镜像源 也有文章的)
二、代码展示
1)导入库
import pygame, sys from pygame.locals import *
2)主程序
def pygame_run(): pygame.init() _display_surf = pygame.display.set_mode((480, 320)) pygame.display.set_caption('py梦') _font_type = pygame.font.match_font('Microsoft YaHei') # 敌方精灵状态,文字显示 _ord_pym_rect = pygame.Rect(-260, 0, 220, 50) # 敌方精灵名字,文字显示设置 _ord_pym_name = pygame.font.Font(_font_type, 16) _ord_pym_name_surf_obj = _ord_pym_name.render("lv10:它狗", True, BLACK, None) _ord_pym_name_rect = _ord_pym_name_surf_obj.get_rect() _ord_pym_name_rect.left = -200 _ord_pym_name_rect.top = 0 # 敌方精灵血量,文字显示设置 _ord_pym_blood = pygame.font.Font(_font_type, 16) _ord_pym_blood_surf_obj = _ord_pym_blood.render("血量:----------[69/69]", True, BLACK, None) _ord_pym_blood_rect = _ord_pym_blood_surf_obj.get_rect() _ord_pym_blood_rect.left = -200 _ord_pym_blood_rect.top = 20 # 敌方精灵贴图显示设置 _ord_pym_img = pygame.image.load('dog1.png') _ord_pym_img_top = 20 _ord_pym_img_left = 320+220 # 我方精灵状态,文字显示设置 _my_pym_rect = pygame.Rect(260, 170, 220, 50) # 我方精灵名字,文字显示设置 _my_pym_name = pygame.font.Font(_font_type, 16) _my_pym_name_surf_obj = _my_pym_name.render("lv18开发者_开发教程:我狗", True, BLACK, None) _my_pym_name_rect = _my_pym_name_surf_obj.get_rect() _my_pym_name_rect.left = 480 _my_pym_name_rect.top = 170 # 我方精灵血量,文字显示设置 _my_pym_blood = pygame.font.Font(_font_type, 16) _my_pym_blood_surf_obj = _my_pym_blood.render("血量:----------[99/99]", True, BLACK, None) _my_pym_blood_rect = _my_pym_blood_surf_obj.get_rect() _my_pym_blood_rect.left = 480 _my_pym_blood_rect.top = 190 # 我方精灵贴图显示设置 _my_pym_img = pygame.image.load('dog2.png') _my_pym_img_top = 80 _my_pym_img_left = 20-220 # 对战面板,显示设置 _select_rect = pygame.Rect(480, 220, 220, 95) # 战斗,文字显示设置 _select_font_1 = pygame.font.Font(_font_type, 30) _select_font_1_surf_obj = _select_font_1.render("战斗", True, BLACK, None) _select_font_1_rect = _select_font_1_surf_obj.get_rect() _select_font_1_rect.left = 480 _select_font_1_rect.top = 220 # 道具,文字显示设置 _select_font_2 = pygame.font.Font(_font_type, 30) _select_font_2_surf_obj = _select_font_2.render("道具", True, BLACK, None) _select_font_2_rect = _select_font_2_surf_obj.get_rect() _select_font_2_rect.left = 580 _select_font_2_rect.top = 220 # 精灵,文字显示设置 _select_font_3 = pygame.font.Font(_font_type, 30) _select_font_3_surf_obj = _select_font_3.render("精灵", True, BLACK, None) _select_font_3_rect = _select_font_3_surf_obj.get_rect() _select_font_3_rect.left = 480 _select_font_3_rect.top = 270 # 逃跑,文字显示设置 _sQvGCRcEelect_font_4 = pygame.font.Font(_font_type, 30) _select_font_4_surf_obj = _select_font_4.render("逃跑", True, BLACK, None) _select_font_4_rect = _select_font_4_surf_obj.get_rect() _select_font_4_rect.left = 580 _select_font_4_rect.top = 270 while True: _display_surf.fill(WHITE) pygame.draw.rect(_display_surf, BLACK, _select_rect, 1) pygame.draw.rect(_display_surf, WHITE, _my_pym_rect, 0) _display_surf.blit(_ord_pym_img, (_ord_pym_img_left, _ord_pym_img_top)) _display_surf.blit(_my_pym_img, (_my_pym_img_left, _my_pym_img_top)) _display_surf.blit(_ord_pym_name_surf_obj, _ord_pym_name_rect) _www.devze.comdisplay_surf.blit(_ord_pym_blood_surf_obj, _ord_pym_blood_rect) _display_surf.blit(_my_pym_name_surf_obj, _my_pym_name_rect) _display_surf.blit(_my_pym_blood_surf_obj, _my_pym_blood_rect) _display_surf.blit(_select_font_1_surf_obj, _select_font_1_rect) _display_surf.blit(_select_font_2_surf_obj, _select_font_2_rect) _display_surf.blit(_select_font_3_surf_obj, _select_font_3_rect) _display_surf.blit(_select_font_4_surf_obj, _select_font_4_rect) if _select_rect.left != 260: _select_rect.left = _select_rect.left - 5 _select_font_1_rect.left = _select_font_1_rect.left - 5 _select_font_2_rect.left = _select_font_2_rect.left - 5 _select_font_3_rect.left = _select_font_3_rect.left - 5 _select_font_4_rect.left = _select_font_4_rect.left - 5 _my_pym_name_rect.left = _my_pym_name_rect.left - 5 _my_pym_blood_rect.left = _my_pym_blood_rect.left - 5 _ord_pym_name_rect.left = _ord_pym_name_rect.left + 5 _ord_pym_blood_rect.left = _ord_pym_blood_rect.left + 5 _ord_pym_img_left = _ord_pym_img_left - 5 _my_pym_img_left = _my_pym_img_left + 5 for _event in pygame.event.get(): if _event.type == QUIT: pygame.quit(php) sys.exit() pygame.display.update() _fps_Clock.tick(FPS) if __name__ == '__main__': pygame_run()
三、效果展示
1)出场方式第一步
2)出场方式第二步
3)出场方式第三步
到此这篇关于基于Python+Pygame实现变异狗大战游戏的文章就介绍到这了,更多相关Python Pygame变异狗游戏内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!
精彩评论