gsocket (server mode) getting error?
i've encoutered some issues again..
the script :
#include <stdio.h>
#include <stdlib.h>
#include <gio/gio.h>
#include <netdb.h>
/*
*
*/
static GSocket *sock;
static GError *err = NULL;
void klwar()
{
g_socket_close(so开发者_开发知识库ck,&err);
}
int main(int argc, char** argv) {
GSocketAddress *gsockaddr;
struct sockaddr_in sockaddr;
sockaddr.sin_family = AF_INET;
sockaddr.sin_port = htons(1221);
sockaddr.sin_addr.s_addr = INADDR_ANY;
g_type_init();
gsockaddr = g_socket_address_new_from_native(&sockaddr,sizeof(sockaddr));
sock = g_socket_new(G_SOCKET_FAMILY_IPV4,G_SOCKET_TYPE_STREAM,G_SOCKET_PROTOCOL_TCP,&err);
g_socket_bind(sock,gsockaddr,TRUE,&err);
g_socket_listen(sock,&err);
char buff[123];
atexit(klwar); //avoiding
GSocket *ja;
while(ja = g_socket_accept(sock,NULL,&err))
{
gssize a = g_socket_receive(ja,buff,123,NULL,&err);
printf("data : %s\n",buff);
}
return (EXIT_SUCCESS);
}
here, i intend to make TCP connection and Local Area Network, but again, i must use gnome library like GSOCKET, then it compiled, run as server, but when im tryin to send a message from 'telnet', it crashed, how to make these things work ?
and ultimately, are there any proper documentation for GSocket ?
When you receive data with g_socket_receive (), it puts the raw data in buf. Now, printf is for printing null-terminated ('\0') strings; your data in buf however is not null-terminated and makes printf crash.
See http://library.gnome.org/devel//gio/stable/GSocket.html for GSocket API reference.
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