Flash: making an interactable image
Im trying to figure out how to take an image and make it interactable in different parts. The image is a bunch of arrows that make a circle, and, what I want to happen is 开发者_运维知识库when a particular arrow is hovered over it enlarges the arrows and hovers over the two adjacent arrows.
I imported the image from illustrator to flash onto a single frame and made each arrow a button, with the down image an enlarged version, but it appears that the images are on separate layers somehow? when I go to hover over one of the arrows, it is under one arrow but over another.
How would I get the hovered over arrow to be always on top of all of the other images in the movie?
Maybe a code that, onHover brought the symbol to the front of the stage?
I'm not 100% sure about the structure of you flash app/movie but I think you would do something along the line of the following:
import flash.display.Sprite;
import flash.events.MouseEvent;
arrow.addEventListener(MouseEvent.MOUSE_OVER, onArrowMouseOver);
arrow.addEventListener(MouseEvent.MOUSE_OUT, onArrowMouseOut);
function onArrowMouseOver(e:MouseEvent):void
{
var arrow:Sprite = Sprite(e.target);
setChildIndex(arrow, this.numChildren-1);
arrow.scaleX = arrow.scaleY = 2;
}
function onArrowMouseOut(e:MouseEvent):void
{
var arrow:Sprite = Sprite(e.target);
arrow.scaleX = arrow.scaleY = 1;
}
You can attach an event listener function to react on MouseEvent.MOUSE_OVER, which will bring the button to front.
Create MyButton.as (code below) to hold a class that extends SimpleButton and add the listener function there. Then set MyButton as base class for the arrow symbol in the properties panel.
package {
import flash.display.SimpleButton;
import flash.events.MouseEvent;
public class MyButton extends SimpleButton {
private function onMouseOver ( ev:MouseEvent ) : void {
parent.setChildIndex (this, parent.numChildren -1);
}
public function MyButton () {
addEventListener (MouseEvent.MOUSE_OVER, onMouseOver);
}
}
}
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