GDIPlus Gradient along a circular GraphicsPath
I have a "donut" in a graphics path.
I would like to draw a gradient along that path and control when a color starts and ends by a given start and end angle on the circle.
Like this:
http://www.andresilvadesign.com/wp-content/uploads/2011/01/Gauge-icon-design.jpg
A开发者_C百科 LinearGradient can only go one angle, and does not follow the path properly.
The PathGradientBrush seems to be just.. a circular gradient? I cant seem to find a way to do this properly in C#.
Any help would be much appreciated!
Could you draw a full circle using the PathGradientBrush, then mask it, say with a gauge face like in the image, or with a circle (and/or pie wedge) in the background color?
I know this is quite old, and the author probably doesn't much care anymore, but I have searched the web for an answer to this question and I could not find any.
KeithS' link in the comment bobpowell.net/pgb.htm was not working for me because I could not find a way to get the real number of points used to draw the curve. (See the paragraph "Got them surrounded.")
To attempt to emulate the color wheel I thus wrote this code: (I am not a professional, any suggestion to enhance the code is very welcome - in particular my edges are a little fuzzy).
The idea was to produce a polygon that looks like a donut, apply a color for each "vertex" interpolated from a color map and a white centercolor placed in the center of the "virtual" donut. (I use doublebuffering to avoid flickering.)
List<PointF> drawDonut(float angleA, float angleB, float width, int controlPointCount, float scaling, float centerX, float centerY)
{
List<PointF> points = new List<PointF>();
if (controlPointCount < 2)
{
throw (new ArgumentOutOfRangeException("controlPointCount", "controlPointCount must be >1"));
}
if (width <= 0 || width > 100)
{
throw (new ArgumentOutOfRangeException("width", "width must be comprised between ]0:100]"));
}
List<float> angles = new List<float>();
for (int i = 0; i < controlPointCount; i++)
{
angles.Add(angleA + (angleB - angleA) * (float)i / ((float)controlPointCount - 1.0f));
}
for (int i = 0; i < angles.Count; i++)
{
points.Add(new PointF((float)Math.Cos(angles[i]) * scaling + centerX, (float)Math.Sin(angles[i]) * scaling + centerY));
}
for (int i = 0; i < angles.Count; i++)
{
points.Add(new PointF(((100.0f - width) / 100.0f * (float)Math.Cos(angles[angles.Count - 1 - i])) * scaling + centerX, ((100.0f - width) / 100.0f * (float)Math.Sin(angles[angles.Count - 1 - i])) * scaling + centerY));
}
return points;
}
private List<Color> pieColor(Color[] MainColors, float[] mainStops, float[] stops)
{
List<Color> resultColors = new List<Color>();
int index = 0;
float percent;
if (MainColors.Length != mainStops.Length)
{
throw new Exception("number of MainColors and mainStops must be the same");
}
if (MainColors.Length < 2)
{
for (int i = 0; i < stops.Length; i++)
{
resultColors.Add((MainColors.Length == 1) ? MainColors[0] : Color.White);
}
}
else
{
for (int i = 0; i < stops.Length; i++)
{
index = Array.FindIndex(mainStops, x => x > stops[i]);
if (index == 0)
{
resultColors.Add(MainColors[0]);
}
else
{
if (index == -1)
{
resultColors.Add(MainColors.Last());
}
else
{
percent = (stops[i] - mainStops[index - 1]) / (mainStops[index] - mainStops[index - 1]) * 100f;
resultColors.Add(alphaBlend(MainColors[index - 1], MainColors[index], percent));
}
}
}
}
return resultColors;
}
private Color alphaBlend(Color color1, Color color2, float percent)
{
byte R = (byte)(((float)color1.R * (100f - percent) / 100f) + ((float)color2.R * (percent) / 100f));
byte G = (byte)(((float)color1.G * (100f - percent) / 100f) + ((float)color2.G * (percent) / 100f));
byte B = (byte)(((float)color1.B * (100f - percent) / 100f) + ((float)color2.B * (percent) / 100f));
return Color.FromArgb(R, G, B);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
RectangleF rec = e.ClipRectangle;
float midx = rec.Width / 2;
float midy = rec.Height / 2;
float pieSize = (float)Math.Min(midx, midy) * 0.9f;
float pieWidth = 5f;
float angleA = -225;
float angleB = 45;
int nstops = (int)(Math.Abs(angleA - angleB) / 5 + 1);
float[] stops;
stops = new float[nstops];
for (int i = 0; i < stops.Length; i++)
{
stops[i] = i * 100f / (stops.Length - 1);
}
List<PointF> myDonut = drawDonut(angleA * (float)Math.PI / 180f, angleB * (float)Math.PI / 180f, pieWidth, nstops, pieSize, midx, midy);
List<Color> myColors = pieColor(new Color[] { Color.Red, Color.Yellow, Color.Green, Color.Cyan, Color.Blue, Color.Magenta, Color.Red },
new float[] { 0.0f, 100f / 6f, 200f / 6f, 300f / 6f, 400f / 6f, 500f / 6f, 600f / 6f },
stops);
Color[] myPieColor = new Color[myDonut.Count];
for (int i = 0; i < (myPieColor.Length / 2); i++)
{
myPieColor[i] = myColors[i];
myPieColor[myPieColor.Length - i - 1] = myColors[i];
}
GraphicsPath gp = new GraphicsPath();
gp.AddLines(myDonut.ToArray());
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
using (PathGradientBrush b = new PathGradientBrush(gp))
{
b.CenterPoint = new PointF(midx, midy);
b.CenterColor = Color.White;
b.SurroundColors = myPieColor;
e.Graphics.FillPath(b, gp);
}
}
}
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