On a 16-bit microprocessor, should I be using datatype short instead of int?
I've read that using short
vs int
is actually creating an inefficiency for the compiler in that it needs to use the int
datatype regardless because of C integer promotion. Is this true for 16-bit microprocessors?
Another question: If I have an array of 1s and 0s, is it most efficient to use uint8_t
or the unsigned char
in this 16-bit microprocessor? Or is there still an issue with it bein开发者_StackOverflowg converted back to int..
Please help me clear up this muddy issue in my mind. Thanks!
Is it really an issue? On most 16 bit systems I've heard of,
int
andshort
end up being the same size (16 bits), so there shouldn't really be a difference in practice.If
uint8_t
exists on a system, it's going to be synonymous withunsigned char
.unsigned char
will be the smallest unsigned type avaliable on the system. If it's any more than 8 bits, there will be nouint8_t
. If it's less than 8 bits, then it's violating the standard. There will be no efficiency difference since one has to be defined in terms of the other.
Lastly, do you really need to worry about these kind of microscopic differences? If you do you'll need to peek at the assembly output or (more likely) profile and see which one is faster.
On a Blackfin it is probably not a simple answer whether 32 or 16 bit types will generate higher performance generally since it supports 16, 32 and 64-bit instructions, and has two 16 bit MACs. It will depend on the operations, but I suggest that you trust your compiler optimiser to make such decisions, it knows more about the processor's instruction timing and scheduling than you probably care to.
That said it may be that in your compiler int and short are the same size in any case. Consult the documentation, ot test with sizeof
, or look in the limits.h
header for numeric ranges that will infer the widths or the various types.
If you truly want to restrict data type size use the stdint.h
types such as int16_t
.
stdint.h
also defines fastest minimum-width integer types such as int_fast16_t
, this will guarantee a minimum width, but will use a larger type if it will be faster on your target. This is the probably the most portable way of solving your problem, but it relies on the implementer to have made good decisions about the appropriate types to use. On most architectures it makes little or no difference, but on RISC and DSP architectures that may not be the case. It may also not be the case that a particular size is fastest in all circumstances, and that is probably especially true in the case of Blackfin.
In some cases (where large amounts of data are transferred to an from external memory), the fastest size is likely to be one that matches the data bus width.
On a 16-bit or larger processor, if you don't care how much storage things will take, use 'int' instead of 'short' or 'signed char'. If you don't care about storage requirements or wrapping behavior, use 'unsigned int' instead of 'unsigned short' or 'unsigned char'. On an 8-bit processor, 'char' types may be faster than 'int', but on 16-bit and larger processors where 16-bit math is faster than 32-bit math, 'int' is likely to be 16 bits so there's no need to use 'short' or 'char' for speed.
BTW, on some processors, 'unsigned short' is much slower than 'unsigned int', because the C standard requires that operations on unsigned types 'wrap'. If unsigned short variable "foo" is stored in a register, a typical ARM compiler generating code for "foo+=1;" would generate one instruction to do the increment, and two instructions to truncate the value to 65535 [BTW, an optimizing compiler that noticed that 'foo' could never exceed 65536 could shave an instruction, but I don't know if any real compilers would]. The signed 'short' would not have to be slower than 'signed int', since no truncation is mandated by the standard; I'm not sure whether any compilers would skip the truncation for signed types, though.
I make a point of having a block that looks like this in projects that rely on byte sizes:
typedef uint8 char
typedef uint16 short
typedef uint32 long
For whatever datatypes are appropriate.
Any conversion issues should be figured out at compile time. Those will be cpu and compiler dependent.
Of course adding 2 32-bit numbers on a 16-bit CPU will entail some finangling by the compiler. There can also be amusing things when you dink with loading from memory, depending on memory word width and whether you can load from any address, or if bytes have to be loaded from a given boundary
In short
, YMMV, and optimize after profiling.
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