Automatically adding generated source files to an xcode project
I am using an IDL which automatically generates source files for my xcode project. Does anyone know how I can automatically have the generated files added to the project? Currently I have to delete the current files from the project and add the new ones. This gets really annoying.
Using a folder reference works for the header files but xcode doesn't want to recognize any files in a folder reference as source files. Has anyone 开发者_如何学Goever found a solution to this problem?
I also spent a couple of days writing a solution for this problem. Here is a ruby script that you can add to your project's target as a run script build phase. This was tested with XCode 3.2.4 and ruby 1.8.7.
For this to work you will need to install rb-appscript ruby gem. ( eg: sudo gem install rb-appscript )
There is little setup to do:
- First it needs a list of compile targets for added files.
- Second it expects a project group name which it will synchronize with it's associated disk folder ('objc' in my case) . Obviously this group needs to exist and to point to a real folder.
Here is the script:
require 'rubygems'
require 'appscript'
target_names = ['MinitSample'] # Put your target names here
group_name = 'objc' # Name of Xcode project group where to add the generated files
project_name = ENV["PROJECT_NAME"]
project_dir = ENV["PROJECT_DIR"]
xcode = Appscript.app('Xcode')
project = xcode.projects[project_name]
group = project.groups[group_name]
group_path = group.real_path.get
generated_files = Dir.glob(group_path+"/*.m")
missing_files = Array.new(generated_files)
group.item_references.get.each {|item|
item_path = item.real_path.get
missing_files.delete(item_path)
if ! generated_files.include?(item_path) then
group.file_references[item.name.get].delete
puts "Deleting #{File.basename(item_path)} from group #{group_name}, as it is not in generated files list"
end
}
if missing_files.empty? then
puts "There are no new files to add. "
exit
end
# holds the compile targets for generated files
targets = []
project.targets.get.each{ |target|
targets << target if target_names.include?(target.name.get)
}
if targets.empty? then
puts "Unable to find #{target_names.inspect} in project targets ! Aborting"
exit
end
missing_files.each{ |path|
file_name = File.basename(path)
msg = "Adding #{file_name} to group #{group_name} and to targets: "
item = xcode.make(:new => :file_reference,
:at => group.item_references.after,
:with_properties => {:full_path => path,
:name => file_name})
targets.each {|target|
xcode.add(item,{:to=>target})
msg += target.name.get
}
puts msg
}
A good idea can be found here: https://stackoverflow.com/a/17894337/354018
Basically, you import the generated .m
files into a known source file that is added to the compile phase.
I've added a radar (details at http://www.openradar.me/radar?id=4885314376040448) asking for support for this.
Look at xcode-editor project, an API for manipulating Xcode project files.
You can add files to a project, specify which target it belongs, add xib files and frameworks.
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