Prevent object from being moved by garbage collector in F#
In C# it es easy to pin an object to the place where it currently is stored using the keyword "fixed". Here is an example from MSDN:
unsafe static void TestMethod()
{
// assume class Point { public int x, y; }
// pt is a managed variable, subject to garbage collection.
Point pt = new Point();
// Using fixed allows the address of pt members to be
// taken, and "pins" pt so it isn't relocated.
fixed (int* p = &pt.x)
{
*p = 1;
} 开发者_Python百科
}
How can this be done in F#?
you can use GCHandle with type Pinned
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