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C# Eventing across IPC

Ok, long story short I have a Windows service that handles Win32_Volume开发者_如何学编程ChangeEvent and logs USB disk device arrivals to the Event Log and to a SQL database. An additional component to this is a hidden UI (WinForms) which loads in the user session at login - this pops up a message box reminding users of company policy about USB keys etc. AFAIK, this was the best way to go since services can no longer run in interactive mode.

Anywho... architecturally, v1 of this little thing ran with the UI component handling WndProc messages for device insertion, then passed the device identifier through IPC (named pipes) to the service which would handle WMI methods / EventLog writing (as not all users have local admin rights). This had the downside of the UI element being process killed and no longer detecting device insertions.

So, current version is that the service handles Win32_VolumeChangeEvents and gets the needed details from the device, then logs to EventLog and SQL. All is outstanding and works perfectly. Except now I'm wondering what the best way to trigger the UI into displaying the popup is.

I've researched around Google and here, looking for ideas about eventing over IPC, so I can just subscribe to an event from the UI component and fire it within the service, but I'm not finding much that jumps out as being helpful. I'm also constrained to .net2, so WCF is out of the picture (although I'm not afraid of p/invoke if you want to go that way).

So. How would you do it? Links, thoughts, ramblings, pseudocode, actual code... all is appreciated. I'm trying to stick to what I believe is best practice, although I also think programming is a bit of an art form and my best practice may be someone else's horror story.

So SO - what would you do? Let me know if I need to clarify :)


Back in the bad old days of Windows API programming, we'd sometimes use RegisterWindowMessage to register a unique message ID that (presumably) only our window knew how to handle. We could then trigger that window from another application by calling PostMessage with a window handle of HWND_BROADCAST, and the msg parameter being that unique message value. That works great if everything you want to share between the processes can fit into two DWORD values (wparam and lparam). Sharing more data can be done if you allocate global memory and pass a reference as one of the parameters.

That should still be possible with .NET. Certainly there's no trouble calling PostMessage. As for handling the message in the UI code, you have to override the Form's WndProc. See How do I send/receive windows messages between VB6 and c#? for an example.

You could do something with named events, although that would only notify the UI that some change had occurred. It wouldn't actually tell you what happened. I suppose, if there's only a small set of possible events, you could have multiple events, but that gets complicated pretty quickly.

You could go the named event route and use shared memory (memory mapped file) to share the state.

Or, you could set up sockets, named pipes, TcpListener/TcpClient, or even a UdpClient. All should work, with varying degrees of complexity and/or reliability.


The only idea that comes to my mind is to have a service check the state of the UI application periodically and restart it if it has been killed. There seems to be no standard module that would run within user's session and let the service send notifications to this module. There exist third-party solutions but they can be killed (not saying that they should be installed in order to be used).

Update: after re-reading the question I think that maybe your UI doesn't receive windows messages, so you need another mechanism. Why not create a Semaphore synchronization object in service and wait for it in UI process (in a separate thread)?

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