Key value pair as enum
Can I have an enum which acts as a key value 开发者_开发知识库pair.
public enum infringementCategory
{
Infringement,
OFN
}
If I select Infringement
I should get "INF0001" and if I select OFN
I should get "INF0002"
Is it possible?
You can use decorators in order to associate string representation with your enum values. Check this question: Enum ToString with user friendly strings
It will look like:
public enum infringementCategory
{
[Description("INF0001")]
Infringement,
[Description("INF0002")]
OFN
}
Looks more neat than using Dictionary and needs less maintain.
How about these extensions:
public static class EnumExtension
{
/// <summary>
/// Gets the string of an DescriptionAttribute of an Enum.
/// </summary>
/// <param name="value">The Enum value for which the description is needed.</param>
/// <returns>If a DescriptionAttribute is set it return the content of it.
/// Otherwise just the raw name as string.</returns>
public static string Description(this Enum value)
{
if (value == null)
{
throw new ArgumentNullException("value");
}
string description = value.ToString();
FieldInfo fieldInfo = value.GetType().GetField(description);
DescriptionAttribute[] attributes =
(DescriptionAttribute[])
fieldInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);
if (attributes != null && attributes.Length > 0)
{
description = attributes[0].Description;
}
return description;
}
/// <summary>
/// Creates an List with all keys and values of a given Enum class
/// </summary>
/// <typeparam name="T">Must be derived from class Enum!</typeparam>
/// <returns>A list of KeyValuePair<Enum, string> with all available
/// names and values of the given Enum.</returns>
public static IList<KeyValuePair<Enum, string>> ToList<T>() where T : struct
{
var type = typeof(T);
if (!type.IsEnum)
{
throw new ArgumentException("T must be an enum");
}
return (IList<KeyValuePair<Enum, string>>)
Enum.GetValues(type)
.OfType<Enum>()
.Select(e => new KeyValuePair<Enum, string>(e, e.Description()))
.ToArray();
}
public static T GetValueFromDescription<T>(string description) where T : struct
{
var type = typeof(T);
if(!type.IsEnum)
{
throw new ArgumentException("T must be an enum");
}
foreach(var field in type.GetFields())
{
var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if(attribute != null)
{
if(attribute.Description == description)
{
return (T)field.GetValue(null);
}
}
else
{
if(field.Name == description)
{
return (T)field.GetValue(null);
}
}
}
throw new ArgumentOutOfRangeException("description");
// or return default(T);
}
}
With this in place you can built up your enum like this:
public enum Foo
{
[Description("Foo - Something")]
Something,
[Description("Foo - Anything")]
Anything,
}
And get your list like this:
var list = EnumExtension.ToList<Foo>();
You could store the titles (INF0001)... in a Dictionary<infringementCategory, string>
See:
public enum InfringementCategory
{
[EnumNamedConstant(Description = "INF0001")]
Infringement,
[EnumNamedConstant(Description = "INF0002")]
OFN
}
public class Test{
public void Test()
{
String result = InfringementCategory.Infringement.GetDescription();
}
}
And here the extension methods...
#region [ EnumNamedConstantAttribute ]
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public class EnumNamedConstantAttribute : Attribute
{
public string Description { get; set; }
public string Value { get; set; }
}
#endregion
#region EnumUtilities
public static class EnumUtilities
{
#region [ + Extension Methods ]
#region [ GetDescription ]
public static string GetDescription(this Enum constant)
{
return EnumUtilities.GetEnumNamedConstantAttribute(constant).Description;
}
#endregion
#region [ GetStringValue ]
public static string GetStringValue(this Enum constant)
{
return GetEnumNamedConstantValue(constant);
}
#endregion
#endregion
#region [ + Static Methods ]
#region [ GetEnumerable ]
public static IEnumerable<EnumNamedConstantAttribute> GetEnumerable<T>()
{
T instancia = Activator.CreateInstance<T>();
FieldInfo[] objInfos = instancia.GetType().GetFields(BindingFlags.Public | BindingFlags.Static);
foreach (FieldInfo objFileInfo in objInfos)
{
Enum constant = (Enum)objFileInfo.GetValue(objFileInfo);
if (objFileInfo.GetCustomAttributes(typeof(EnumNamedConstantAttribute), false).Length != 0)
{
yield return new EnumNamedConstantAttribute()
{
Description = EnumUtilities.GetEnumNamedConstantAttribute(constant).Description,
Value = GetEnumNamedConstantValue(constant)
};
}
}
}
#endregion
#endregion
#region [ + Privates ]
#region [ GetEnumNamedConstantAttribute ]
private static EnumNamedConstantAttribute GetEnumNamedConstantAttribute(Enum constant)
{
FieldInfo[] objInfos = constant.GetType().GetFields(BindingFlags.Public | BindingFlags.Static);
foreach (FieldInfo objFileInfo in objInfos)
{
Enum constantItem = (Enum)objFileInfo.GetValue(objFileInfo);
if (constantItem.GetHashCode().Equals(constant.GetHashCode()))
{
object[] attributes = objFileInfo.GetCustomAttributes(typeof(EnumNamedConstantAttribute), false);
if (attributes.Length > 0)
return (EnumNamedConstantAttribute)attributes[0];
}
}
return null;
}
#endregion
#region [ GetEnumNamedConstantValue ]
private static string GetEnumNamedConstantValue(Enum constant)
{
string sValue = (constant.GetHashCode()).ToString();
EnumNamedConstantAttribute objRet = EnumUtilities.GetEnumNamedConstantAttribute(constant);
if (objRet != null)
{
String sAux = objRet.Value;
if (!String.IsNullOrEmpty(sAux))
sValue = objRet.Value;
}
return sValue;
}
#endregion
#endregion
}
#endregion
Update:
Thanks to Oliver for pointing out System.Component.DescriptionAttribute. Here's how to do it:
public enum infringementCategory
{
[Description("INF0001")]
Infringement,
[Description("INF0002")]
OFN
}
public static class DescriptionExtensions
{
public static string GetDescriptionValue(this Enum value)
{
// Get the type
Type type = value.GetType();
// Get fieldinfo for this type
FieldInfo fieldInfo = type.GetField(value.ToString());
// Get the stringvalue attributes
DescriptionAttribute[] attribs = fieldInfo.GetCustomAttributes(
typeof(DescriptionAttribute), false) as DescriptionAttribute[];
// Return the first if there was a match.
return attribs.Length > 0 ? attribs[0].Description : null;
}
}
public class Program
{
static void Main(string[] args)
{
infringementCategory category = infringementCategory.OFN;
string description = category.GetDescriptionValue();
}
}
You have a number of choices:
A Dictionary as vc74 suggested. This is efficient and decouples your enum from the property.
A switch statement
If the only thing you want to associate with each is an integer you can use:
public enum InfringementCategory { Infringement = 1, OFN = 2 }
and then put
(int)myEnum
intoString.Format
to turn it into a string of the form you want.An Attribute
public enum InfringementCategory { [InfID("INF0001")]Infringement, [InfID("INF0002")]OFN }
For improved performance you can use reflection once to populate dictionary.
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