How would I do this in Scala?
So, I just started learning 开发者_运维技巧Scala today, and have been doing fairly well, but I've run into a wall, with this problem...
I need to do this in Scala, but am having trouble sorting it out:
final Filter<GameObject> filter = new Filter<GameObject>() {
public boolean accept(GameObject o) {
...
}
};
ATM I have, but it won't even compile:
val filter = new Filter[GameObject] {
override def accept(o: GameObject) {
...
}
}
Thanks in advance.
Edit:
Here is the entire object so far:
object Targeter extends LoopTask {
val filter = new Filter[GameObject] {
override def accept(o: GameObject) = { true }
}
// Overriding a method in the LoopTask class
override def loop() = {
100
}
}
I think you missed return type:
override def accept(o: GameObject) = {...}
or
override def accept(o: GameObject): Boolean = {...}
These two variants are the same (assuming that you actually return some boolean in the body of this method).
If you define accept
method like this:
override def accept(o: GameObject) {...}
then it's the same as:
override def accept(o: GameObject): Unit = {...}
And Unit
is equivalent of void
in java.
Try to keep any code written in Scala as idiomatic as possible, a handy convertor function will help out here:
def gameFilter[T](fn: T => Boolean) = new Filter[T] {
override def accept(x: T) = fn(x)
}
Which can then be used as:
val filter = gameFilter[GameObject](_ => true)
Or if you'll only ever filter on GameObject
s:
def gameFilter(fn: GameObject => Boolean) = new Filter[GameObject] {
override def accept(x: GameObject) = fn(x)
}
val filter = gameFilter( _ => true )
override def accept(o: GameObject) {
should be
override def accept(o: GameObject) = {
.. this is a standard beginner's mistake. Also, it would be safer to declare the return type:
override def accept(o: GameObject):Boolean = {
You know I suppose that you can just use a function to replace your filters:
val myFilter : GameObject => Boolean = ...
and then you can just do things like this:
val gameObjects:List[GameObject] = ...
val filteredGameObjects = gameObjects filter myFilter
The "entire object so far" compiles fine assuming the other classes are :
abstract class LoopTask {
def loop(): Int
}
case class GameObject
abstract class Filter[T] {
def accept(o:T):Boolean
}
精彩评论