Flex Base64decoding problem
I am 开发者_开发问答decoding a base64string I need to show the decoded contents in a window. But when i print that i am getting only the bytearrayObject and not the data.
How to get the data?
private function copyByteArray(content:String):void{
try{
byteData = new ByteArray();
//byteData.writeUTFBytes(contents);
var dec:Base64Decoder = new Base64Decoder();
dec.decode(content);
byteData.writeBytes(dec.toByteArray());
Alert.show("byte Array " + byteData+" :: " +contents.length + "::");
}
catch (ex: ErrorEvent){
Alert.show("error");
}
}
I'm pretty sure it will implicitly call toString for you when appending it to a string value unfortunately the toStrings tend to be pretty worthless.
You probably need to just step through the array and read in the data, do something like the following:
byteData.position=0;
var tempString:String = byteData.readUTFBytes(byteData.bytesAvailable);
Alert.show(tempString);
for other options for reading data from the ByteArray see the reference here: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/ByteArray.html
Please validate that you reset the position of the byte array to 0, this appears to work for me (encoded "test" then decoded and shows correctly in the pop-up, not sure what else is expected?):
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="vertical"
minWidth="955"
minHeight="600">
<mx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.utils.Base64Decoder;
protected function button2_clickHandler(event:MouseEvent):void
{
// TODO Auto-generated method stub
copyByteArray("dGVzdA==");
}
private function copyByteArray(content:String):void{
try{
var byteData:ByteArray = new ByteArray();
//byteData.writeUTFBytes(contents);
var dec:Base64Decoder = new Base64Decoder();
dec.decode(content);
byteData.writeBytes(dec.toByteArray());
byteData.position=0;
Alert.show("byte Array " + byteData.readUTFBytes(byteData.bytesAvailable)+" :: " +content.length + "::");
}
catch (ex: ErrorEvent){
Alert.show("error");
}
}
]]>
</mx:Script>
<mx:Button label="Test Byte Array" click="button2_clickHandler(event)"/>
</mx:Application>
I tried it and got a string in Alert, not byteArray object. By the way, you should use a variable of class Error (or inherited classes), not any Events.
Try something like this:
var bytes:ByteArray = new ByteArray();
var bDecoder : Base64Decoder = new Base64Decoder();
bDecoder.decode(urlModifiedString);
bytes = bDecoder.toByteArray() ;
bytes.position = 0;
var returnObj : * = bytes.readObject();
after posting i just saw someone else's readUTFBytes... if you want to serialize and deserialize any type of object... roll with the above.
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