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Three20 app store rejection (UITouch) - removed offending code, Release build but exists in binary

I know that there are a lot of posts in about Three20 app store rejections due to private UITouch variables and I've read them all开发者_高级运维 but I still haven't been able to solve the problem:

The non-public APIs that are included in your application are the following undocumented private UITouch instance variables: UITouch._locationInWindow

UITouch._phase

UITouch._previousLocationInWindow

UITouch._tapCount

UITouch._timestamp

UITouch._touchFlags

UITouch._view

UITouch._window

Steps I've taken:

1. Removed offending code from Three20UI.xcodeproj

2. Release build

However, when I do a simple grep _phase libThree20UI.a (the resulting binary) I still get the result "libThree20UI.a matches". Any suggestions would be greatly appreciated.


There is a rather long thread about this over here. That seems to be from nearly 2 years ago. Has Three20 not been updated in the interim to remove the offending symbol use?

Make sure you build totally from clean; nuke your objects, if you need.


As far as I know, this rejection is caused by either uploading a Debug version of your app or by having a variable called DEBUG in your code. If you are using the latest version of three20 all the private calls have been removed for quite some time now

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