SVG coordinates with transform matrix
I want to implement the functionality like svg-edit on rectangle element
- Rotate rectangle
- Resizing
- Drag
Rotating the SVG rectangle it works fine, but when I want to resize the rectangle it has a problem. The coordinates are not working right; I use the transform matrix to rotate
targetelement.setAttribute(transform,rotate(45,cx,cy))
but when the element has been rotated the coordinates are moved. I'm also using inverse
function to inverse the transform matrix it resolves开发者_Go百科 the problem but its not working with drag function.
I have created a working example of what I believe you are describing on my site here:
http://phrogz.net/svg/drag_under_transformation.xhtml
In general, you convert the mouse cursor into the local space of an object by:
Creating a
mousemove
event handler:var svg = document.getElementsByTagName('svg')[0]; document.documentElement.addEventListener('mousemove',function(evt){ ... },false);
In that event handler, convert the mouse coordinates (in pixels) into the global space of your SVG document:
var pt = svg.createSVGPoint(); pt.x = evt.clientX; pt.y = evt.clientY; var globalPoint = pt.matrixTransform(svg.getScreenCTM().inverse());
Convert the global point into the space of the object you are dragging:
var globalToLocal = dragObject.getTransformToElement(svg).inverse(); var inObjectSpace = globalPoint.matrixTransform( globalToLocal );
For Stack Overflow posterity, here's the full source of my SVG+XHTML demo (in case my site is down):
<!DOCTYPE HTML>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"><head>
<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
<title>Dragging Transformed SVG Elements</title>
<style type="text/css" media="screen">
html, body {
background:#eee; margin:0;
user-select:none; -moz-user-select:none; -webkit-user-select:none;
}
p { margin:0.5em; text-align:center }
svg {
position:absolute; top:5%; left:5%; width:90%; height:90%;
background:#fff; border:1px solid #ccc
}
svg rect { stroke:#333 }
svg .drag { cursor:move }
svg .sizer { opacity:0.3; fill:#ff0; stroke:#630;}
#footer {
position:absolute; bottom:0.5em; margin-bottom:0;
width:40em; margin-left:-20em; left:50%; color:#666;
font-style:italic; font-size:85%
}
#dragcatch { position:absolute; left:0; right:0; top:0; bottom:0; z-index:-1}
</style>
</head><body>
<p>Showing how to drag points inside a transformation hierarchy.</p>
<svg viewBox="0 0 200 100" xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full">
<g transform="scale(1.2,0.8)">
<rect transform="translate(50,20) rotate(30)"
class="drag resize" x="50" y="30" width="50" height="30" fill="#69c" />
<rect class="drag resize" x="5" y="5" width="90" height="50" fill="#c66" />
</g>
</svg>
<p id="footer">
Copyright © 2011 <a href="mailto:!@phrogz.net">Gavin Kistner</a>.
Comments/criticisms welcome.
</p>
<script type="text/javascript"><![CDATA[
var svg = document.getElementsByTagName('svg')[0];
var svgNS = svg.getAttribute('xmlns');
var pt = svg.createSVGPoint();
function createOn(root,name,prop){
var el = document.createElementNS(svgNS,name);
for (var a in prop) if (prop.hasOwnProperty(a)) el.setAttribute(a,prop[a]);
return root.appendChild(el);
}
function rectCorner(rect){
pt.x = rect.x.animVal.value + rect.width.animVal.value;
pt.y = rect.y.animVal.value + rect.height.animVal.value;
return pt.matrixTransform(rect.getTransformToElement(svg));
}
function pointIn(el,x,y){
pt.x = x; pt.y = y;
return pt.matrixTransform(el.getTransformToElement(svg).inverse());
}
function cursorPoint(evt){
pt.x = evt.clientX; pt.y = evt.clientY;
return pt.matrixTransform(svg.getScreenCTM().inverse());
}
// Make all rects resizable before drag, so the drag handles become drag
for (var a=svg.querySelectorAll('rect.resize'),i=0,len=a.length;i<len;++i){
(function(rect){
var dot = createOn(svg,'circle',{'class':'drag sizer',cx:0,cy:0,r:5});
var moveDotToRect = function(){
var corner = rectCorner(rect);
dot.setAttribute('cx',corner.x);
dot.setAttribute('cy',corner.y);
}
moveDotToRect();
rect.addEventListener('dragged',moveDotToRect,false);
dot.addEventListener('dragged',function(){
var rectXY = pointIn(rect,dot.cx.animVal.value,dot.cy.animVal.value);
var w = Math.max( rectXY.x-rect.x.animVal.value, 1 );
var h = Math.max( rectXY.y-rect.y.animVal.value, 1 );
rect.setAttribute('width', w);
rect.setAttribute('height',h);
},false);
})(a[i]);
}
for (var a=svg.querySelectorAll('.drag'),i=0,len=a.length;i<len;++i){
(function(el){
var onmove; // make inner closure available for unregistration
el.addEventListener('mousedown',function(e){
el.parentNode.appendChild(el); // move to top
var x = el.tagName=='circle' ? 'cx' : 'x';
var y = el.tagName=='circle' ? 'cy' : 'y';
var mouseStart = cursorPoint(e);
var elementStart = { x:el[x].animVal.value, y:el[y].animVal.value };
onmove = function(e){
var current = cursorPoint(e);
pt.x = current.x - mouseStart.x;
pt.y = current.y - mouseStart.y;
var m = el.getTransformToElement(svg).inverse();
m.e = m.f = 0;
pt = pt.matrixTransform(m);
el.setAttribute(x,elementStart.x+pt.x);
el.setAttribute(y,elementStart.y+pt.y);
var dragEvent = document.createEvent("Event");
dragEvent.initEvent("dragged", true, true);
el.dispatchEvent(dragEvent);
};
document.body.addEventListener('mousemove',onmove,false);
},false);
document.body.addEventListener('mouseup',function(){
document.body.removeEventListener('mousemove',onmove,false);
},false);
})(a[i]);
}
]]></script>
<div id="dragcatch"></div>
</body></html>
For those who use Chrome please add the following lines after
var pt = svg.createSVGPoint();
SVGElement.prototype.getTransformToElement = SVGElement.prototype.getTransformToElement || function(elem) {
return elem.getScreenCTM().inverse().multiply(this.getScreenCTM());
};
More info here: https://github.com/cpettitt/dagre-d3/issues/202
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