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Preventing StackOverFlow in recursive functions

I have a recursive function in a BaseClass which relies on a protected virtual function for it's return condition.

It's possible for a child class to override this function incorrectly and leads to a StackOverFlow exception. The worst thing is there are some slow network calls and the exception is not gonna happen soon (many resources waste for a long time).

I'm looking for a method to check StackOverFlow in early st开发者_如何学编程ages some way in the base class (maybe using Reflection and the current recursion level).

Any idea ?


You could pass a simple integer 'depth' to the recursive function and increment it with each subsequent call. If it gets larger than the maximum allowed depth throw an Exception right then instead of waiting until it's too late and the dreaded StackOverflow exception has occurred.

Such safety mechanisms (increment counter, check it's not stupidly large) can also be handy in while loops where a small error can cause an infinite loop consuming vast quantities of CPU.

In large systems with many users (e.g. web sites) sometimes it's best to take precautionary measures like these with recursion and while loops because the consequences can reach far beyond one web page or one user of the system. It's not pretty code and the purists will no doubt balk at it, but it's efficient, it's defensive and it's pragmatic.


Solve the problem instead of creating a workaround. Create a private function which is recursive which calls the protected virtual function.


Although you probably can read the call stack and analyze it I wouldn't do that.

  1. It will slow down execution
  2. It is not your base class' responsibility
  3. Document your base class' behaviour

An alternative could be to do the call stack analysis in DEBUG mode only. Here is a little code to see how to get the call stack.

using System.Diagnostics;

[STAThread]
public static void Main()
{
  StackTrace stackTrace = new StackTrace();           // get call stack
  StackFrame[] stackFrames = stackTrace.GetFrames();  // get method calls (frames)

  // write call stack method names
  foreach (StackFrame stackFrame in stackFrames)
  {
    Console.WriteLine(stackFrame.GetMethod().Name);   // write method name
  }
}

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