Unity XmlDocument function not always working
Is there anything to consider when using XmlDocument function in unity3d? I'm having this weird problem: When the function which uses XmlDocument is called from Awake() or OnGUI() the document is edited successfully. But when it's called from inside a button event, event tough I get a well edited string befo开发者_运维技巧re saving the document, it's not able to modify the document itself.
Function that edits the file (sometimes):
public static void addTestProfile () {
string path = Application.dataPath + "/Documents/Profiles.xml";
Hashtable tempTable = new Hashtable();
tempTable.Add("user", "chuck II");
tempTable.Add("url", "funny");
tempTable.Add("passwrod", "1234asdf");
General.StoreProfile(tempTable, path);
}
public static void StoreProfile(Hashtable profile, string path) {
Debug.Log("profile to store name: " + profile["password"]);
XmlDocument doc = new XmlDocument();
doc.Load(profilesPath);
XmlElement element = doc.CreateElement("Profile");
XmlElement innerElement1 = doc.CreateElement("user");
innerElement1.InnerText = profile["user"] as string;
element.AppendChild(innerElement1);
XmlElement innerElement2 = doc.CreateElement("url");
innerElement2.InnerText = profile["url"] as string;
element.AppendChild(innerElement2);
XmlElement innerElement3 = doc.CreateElement("password");
innerElement3.InnerText = profile["password"] as string;
element.AppendChild(innerElement3);
doc.DocumentElement.AppendChild(element);
doc.Save(profilesPath);
Debug.Log(doc.InnerXml);
}
I created a new project just to test this problem, the file is not edited when called just before calling Application.loadLevel();
Here it works well and the file itself is edited:
void OnGUI () {
General.addTestProfile(); // General is the singleton class that contains the function implementation
}
But some how this is not working:
// GUI Save btn
if (GUI.Button(new Rect(255, 20, 60, 35), "Add")) {
General.addTestProfile(); // General is the singleton class that contains the function implementation
Application.LoadLevel(0);
}
When I print the resultant string right before the save() xmlDocument function, it shows the new item but somehow the xml file remains the same. Am I missing something important maybe related to the execution order? Something like timeout?
this is just a wild guess, but could this work?
// PSEUDOCODE
bool pressed
function OnGUI()
if GUI.Button then
pressed = true
end if
if pressed then
addTestProfile();
end if
end function
I took help from this link: http://answers.unity3d.com/questions/9538/new-to-unity-3d-gui-button-help-needed-please
When it jumped back to scene 1, it was re-writing the original file.
"Debug.Log" sucks! , this instruction never printed the second call to createProfilesFile() function. So just one line was missing:
if (System.IO.File.Exists(profilesPath)) return;
Here the createProfilesFile() function:
public static void CreateProfilesFile (string path) {
Debug.Log("create init"); // This line wasn't called the second time ...
if (System.IO.File.Exists(path)) return;
// Create a new file specified path
XmlTextWriter textWriter = new XmlTextWriter(path,null);
// Opens the document
textWriter.WriteStartDocument();
// Write comments
textWriter.WriteComment("This document contains the profiles that have been created.");
textWriter.WriteStartElement("Profiles");
textWriter.WriteStartElement("Profile");
textWriter.WriteStartElement("user");
textWriter.WriteString("foo user");
textWriter.WriteEndElement();
textWriter.WriteStartElement("url");
textWriter.WriteString("foo url");
textWriter.WriteEndElement();
textWriter.WriteStartElement("password");
textWriter.WriteString("foo password");
textWriter.WriteEndElement();
textWriter.WriteEndElement();
textWriter.WriteEndElement();
// Ends the document.
textWriter.WriteEndDocument();
// close writer
textWriter.Close();
}
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