dojo how to override dijit class method
I need to 开发者_运维问答override onClick method in the Tree.js. Is there any common way to override dojo/dijit classes methods?
I'm a bit confused, since you were already doing this in the last question you posted.
You've got a few choices, depending on what you want to do.
Clobbering method stubs
In the case of true stubs like onClick
, it's potentially as easy as clobbering that method on your widget instance.
Programmatically:
var myWidget = new dijit.Tree({
...,
onClick: function(item, node, evt) {
/* handler code here */
}
};
Or declaratively (this is exactly the same as what you were doing in your last question):
<div dojoType="dijit.Tree" ...>
<script type="dojo/method" event="onClick" args="item,node,evt">
/* handler code here */
</script>
</div>
Connecting to method invocations
In other cases, perhaps you need to do something whenever a given method gets called, in which case you could use the widget's connect
method (which is a nicer version of dojo.connect
that will automatically clear itself when the widget is destroyed). In that case you could do something like this:
Programmatically:
//execute the given function whenever myWidget's onClick method is called
myWidget.connect(myWidget, 'onClick', function(item, node, evt) {
/* handler code here */
});
Declaratively, this can be done very similarly to the above, except instead of type="dojo/method"
, make sure you use type="dojo/connect"
<div dojoType="dijit.Tree" ...>
<script type="dojo/connect" event="onClick" args="item,node,evt">
/* handler code here */
</script>
</div>
Note that when you connect like this, your code will execute after the method whose invocation you are connecting to. If you need to do something before, your best option is probably to dojo.declare
your own extension to the widget. If you need to go that far, I'll elaborate, but I think you'll likely be set with one of the above options.
Edit #1: Connecting the dots (no pun intended...oh heck, yes it was)
Since it seems that my comment appended to my answer to the original question was somehow not clear enough, here's a code block modifying the original code in that question based on the simple two steps exactly as I explained in that comment. The only tiny wrinkle is that the arguments passed to _onClick
are slightly different.
<div dojoType="dijit.Tree" ...>
<script type="dojo/connect" event="_onClick" args="node,evt">
/* handler code here. In this case, item is accessible via node.item */
</script>
</div>
This solution may feel a bit sub-optimal since it involves connecting to a method that's suggested to be private. However, it's a way that should work regardless of whether openOnClick
is true or not. If you are certain you're going to have openOnClick
set to true
, you could potentially write a single function, then connect it to both onClick
and onOpen
instead (both get passed the item, then the node).
Edit #2: Common functions, connecting programmatically
To answer your follow-up questions, I'd like to actually address them in reverse order - since if you are interested in connecting programmatically, it will actually make the other question easier to answer.
So first, to answer your connect
question: you definitely don't want to be using dojo.byId
, as that's not giving you the Tree widget, that's giving you some DOM node (probably the topmost) associated with the widget. As a general rule, dojo
methods don't know anything about dijit
stuff.
What you do want to be doing, is what I suggested above. Here it is applied as per the code you attempted. Also note that onClick
has a capital C - another general rule: widget events use camel case notation, as a way to distinguish them from plain DOM events which don't.
var mytree = dijit.byId("mytree");
mytree.connect(mytree, "onClick", function(item) {
/* ... */
});
Now, to take that a step further and resolve your other inquiry, if you want to bind some common functionality to onClick
and onOpen
and onClose
, you could define a function first, then connect it to both. This is one of the many things that makes JavaScript awesome - the availability of functions as first-class objects that can be easily passed around.
function handleClick(item) {
/* do stuff here.
Inside this function you can assume 'this' is the tree,
since connect will ensure it runs in-context.
*/
}
var mytree = dijit.byId("mytree");
mytree.connect(mytree, "onClick", handleClick);
mytree.connect(mytree, "onOpen", handleClick);
mytree.connect(mytree, "onClose", handleClick);
Now there's one important remaining question: where should we do this? The best place is likely inside a function passed to dojo.ready
(or dojo.addOnLoad
, same thing, ready
was added as a synonym in 1.4) so that it will run only after:
- The DOM is parsed by the browser
- All
dojo.require
d modules have loaded - If you set
parseOnLoad: true
indjConfig
, all widgets defined in the document's HTML will already be instantiated
So, sometime after your dojo.require
s, in script, you'd do this:
dojo.ready(function() {
/* code from previous example goes here */
});
Give it a shot.
Also, if you're interested in a bit of reading, I've actually written about a couple of topics I touched on in this edit:
- Of Dijits and DOM Nodes
dojo.require
d Reading
You could use:
dojo.connect(tree, 'onClick', function(item) {
/** Your Action **/
});
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