Question regarding Inheritance in JavaScript
Can you please explain the difference between two codes mentioned below ?
function Person(){}
Person.prototype.dance = function(){};
function Ninja(){}
Ninja.prototype = Person.prototype;
and
function Person(){}
Person.prototype.dance = function(){};
function Ninja(){}
Ninja.prototype = new Person();
I am little confused at these lines:
Ninja.prototype = Person.prototype;
and
Ninja开发者_C百科.prototype = new Person();
I came to know the second one supports Inheritance and the first one not, Can you explain me what is the magic in the second one?
Setting
Ninja.prototype = Person.prototype;
is saying that all Ninjas are Persons, and all Persons are Ninjas, since it simply makes the two prototypes point to the same thing. So changingNinja.prototype
will changePerson.prototype
and vice versa.Setting
Ninja.prototype = new Person();
is saying that all Ninjas start off being a regular person, butNinja.prototype
can be modified without changing the definition ofPerson
. The key here is thenew
keyword, which creates a unique instance ofPerson
, and is therefore free to be modified without affecting anything else.
Example of Ninja.prototype = Person.prototype
Define Ninja
's prototype to be the same as Person's:
function Person() {}
Person.prototype.dance = function () {}; // A Person can dance
function Ninja()
Ninja.prototype = Person.prototype; // Now a Ninja can dance too!
An instance of Ninja
has the abilities of Person
:
var ninja = new Ninja();
ninja.dance();
But, modifications to the definition of Ninja
also affect instances of Person
:
Ninja.prototype.kill = function () {}; // Oh no! Now a Person can kill too!
var bob = new Person();
bob.kill(); // Not what we wanted...
Example of Ninja.prototype = new Person()
Define Person
in the same way as before:
function Person(){};
Person.prototype.dance = function () {}; // A Person can dance
Now I'll break Ninja.prototype = new Person()
into two steps. First, create a new Person
, called defaultNinja
:
var defaultNinja = new Person(); // Despite the name, it's just a regular Person
Then define all Ninja
s to be like the default:
function Ninja(){};
Ninja.prototype = defaultNinja; // Really the same as Ninja.prototype = new Person();
This time if we change what Ninja
s can do:
Ninja.prototype.kill = function () {};
// OR,
defaultNinja.kill = function () {};
Instances of Person
aren't affected:
ninja.kill(); // Now the ninja can kill
var bob = new Person();
bob.kill(); // ERROR, because Person.prototype doesn't have kill(),
// only defaultNinja does
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