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Seamless video Loop with VideoView

I have the following code to take a video as a raw resource, start the video and loop it but I need the video to loop seamlessly as of now when it comes to an end of the clip and starts the clip aga开发者_运维问答in the transition between causes a flicker for a split second, which I really can't have for my app.

public class Example extends Activity {
    VideoView vv;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        vv = (VideoView)findViewById(R.id.VideoView01);

        //Video Loop
        vv.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
            public void onCompletion(MediaPlayer mp) {
                vv.start(); //need to make transition seamless.
            }
        });

        Uri uri = Uri.parse("android.resource://com.example/"
                + R.raw.video);

        vv.setVideoURI(uri);
        vv.requestFocus();    
        vv.start();
    }
}

The clip is only 22 seconds long but was created to be seamless so it is possible to work without the delay.


Try this it will work 100%


VideoView videoView;<---write this in outside of method or else declare it as final variable.

videoView.setOnPreparedListener(new OnPreparedListener() {
    @Override
    public void onPrepared(MediaPlayer mp) {
        mp.setLooping(true);
    }
});


In Kotlin simply use

videoView.setOnPreparedListener { it.isLooping = true }


Not sure if this helps years later, but I used

vv.start();
vv.setOnCompletionListener ( new MediaPlayer.OnCompletionListener() {

 @Override 
  public void onCompletion(MediaPlayer mediaPlayer) {   
    vv.start();
  }
});

and it has a seamless loop


The pause is for the underlying MediaPlayer to refresh its buffers. How long that will take will depend on a number of factors, many of which are outside your control (e.g., speed of CPU, speed of on-board flash storage).

One you can control is to get your video out of the resource and into the filesystem. Resources are stored in the APK, which is a ZIP file, so extracting the video this way probably takes extra time.

You may need to switch away from VideoView and use a SurfaceView with two MediaPlayers, alternating between them -- one is playing while the next is preparing, so when the playing one ends you can switch to the new player. I have not tried this, and so I do not know what the ramifications might be. However, I know that this technique is frequently used for audio playback to transition from one clip to another.


Little late, but any reason that you can't use the following?

MediaPlayer.setLooping(true);


If you are using Kotlin

 videoView.setOnPreparedListener(object : MediaPlayer.OnPreparedListener {
                override fun onPrepared(mp: MediaPlayer?) {
                    //Start Playback
                    videoView.start()
                    //Loop Video
                    mp!!.isLooping = true;
                    Log.i(TAG, "Video Started");
                }
            });

Using Arrow Expression short form

videoView.setOnPreparedListener { mp ->
            //Start Playback
            videoView.start()
            //Loop Video
            mp!!.isLooping = true;
            Log.i(TAG, "Video Started");
        };


Answer to this is to remove the audio from the video and convert that to a .ogg file which can be looped seamlessly and then use the video without audio to loop round and this works.


Here is answer friends, you must use vv.resume in setOnCompletionListener class

[https://stackoverflow.com/a/27606389/3414469][1]

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