MKAnnotation shows it's Custom Marker graphic in simulator but not on device
I had this working very early, but then it stopped and I have no idea why. Here is the code:
- (void)updateMarkers:(NSMutableArray *)myAudioLocationVOArray
{
[self cleanupMarkers];
NSLog(@"UPDATE ALL MARKERS");
int tArrayCount = [myAudioLocationVOArray count];
for (int i=0; i< tArrayCount; i = i + 1)
{
AudioLocationVO* tAudioLocVO = [myAudioLocationVOArray objectAtIndex:i];
AudioAnnotation *tNewAnn = [[AudioAnnotation alloc] init];
tNewAnn.coordinate = CLLocationCoordinate2DMake(tAudioLocVO.latitude, tAudioLocVO.longitude);
// add current track if available
tNewAnn.audioLocationVORef = tAudioLocVO;
[self.mapView addAnnotation:tNewAnn];
[tNewAnn release];
}
}
- (void)cleanupMarkers
{
NSLog(@"REMOVE ALL MARKERS");
NSArray *tExistingPoints = self.mapView.annotations;
if ([tExistingPoints count] > 0)
{
[self.mapView removeAnnotations:tExistingPoints];
}
}
- (MKAnnotationView *)mapView:(MKMapView *)myMapView viewForAnnotation:(id <MKAnnotation>)myAnnotation
{
if ([myAnnotation isKindOfClass:[AudioAnnotation class]])
{
AudioAnnotation *tAnnotation = (AudioAnnotation *)myAnnotation;
MKAnnotationView *tNewMarkerView = [[[MKAnnotationView alloc] initWithAnnotation:tAnnotation reuseIdentifier:nil] autorelease];
if(tAnnotation.audioLocationVORef.state == ANNOTATION_STATE_DROPPING)
{
NSLog(@"ADD DROP MARKER");
[tNewMarkerView setImage:[UIImage imageNamed:@"greenmarker.png"]];
tNewMarkerView.draggable = YES;
}
else
{
NSLog(@"ADD NEW MARKER");
[tNewMarkerView setImage:[UIImage imageNamed:@"newMarker.png"]];
tNewMarkerView.draggable = NO;
}
tNewMarkerView.frame = CGRectMake(tNewMarkerView.frame.origin.x,tNewMarkerView.frame.origin.y,20,26);
tNewMarkerView.canShowCallout = YES;
tNewMarkerView.enabled = YES;
// callout button
UIButton *tButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
tNewMarkerView.rightCalloutAccessoryView = tButton;
// cover art and title/subtitle
UIButton *tCover = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
if(tAnnotation.audioLocationVORef.trackVO==nil)
{
tAnnotation.title = @"Drop a Track";
tAnnotation.subtitle = @"Choose a track to drop";
[tCover setImage:[UIImage imageNamed:@"preCover.png"] forState:UIControlStateNormal];
}
else
{
tAnnotation.title = tAnnotation.audioLocationVORef.trackVO.songTitle;
tAnnotation.subtitle = tAnnotation.audioLocationVORef.trackVO.artist;
NSLog(@"ADD DATA MARKER %@", tAnnotation.title);
if(tAnnotation.audioLocationVORef.state==ANNOTATION_STATE_DROPPING){
tAnnotation.subtitle = 开发者_JS百科@"Touch submit to Drop";
}
[tCover setImage:[tAnnotation.audioLocationVORef.trackVO getCoverArt] forState:UIControlStateNormal];
}
// make cover enabled to see song detail?
tCover.enabled = NO;
tNewMarkerView.leftCalloutAccessoryView = tCover;
[tCover release];
return tNewMarkerView;
}
return nil;
}
I tried to delete and add again the graphics as assets. I have been playing around a bit with the frame property. So far no luck.
And why the difference between simulator and device. I am using SDK 4.2... on iPhone 4
Make sure the image filenames match exactly with the resource names including upper/lower-case.
For example, if the resource is "GreenMarker.png", then "greenmarker.png" will only work on the simulator and not on the device.
Apple QA1697 (Why doesn't my device load a file that loads fine in the Simulator?) says:
Case-sensitivity: iPhone OS uses a case-sensitive file system, unlike the Simulator which uses a case-insensitive file system by default. Make sure the case-sensitivity of resources accessed within code matches the filename case-sensitivity.
True, they should, but the Mac is case-preserving but also case-insensitive. The simulator runs on the Mac, so that's what you get.
精彩评论