How can I multithread (effectively) on Windows Forms?
This one is giving me a hard time. The thing is that I have a code that plays some notes in MIDI, and I wanted to be able to pause it, so I made a simple Form like this:
namespace Music
{
public partial class Form1 : Form
{
static BackgroundWorker _bw = new BackgroundWorker
{
WorkerSupportsCancellation = true
};
private void button1_Click(object sender, EventArgs e)
{
if (!Playing)
{
Playing = true;
_bw.DoWork += Start_Playing;
_bw.RunWorkerAsync("Hello to worker");
}
else
{
Playing = false;
_bw.CancelAsync();
}
}
static void Start_Playing(object sender, DoWorkEventArgs e)
{
//Plays some music
}
}
}
And when I click it 开发者_JAVA技巧starts playing, but no matter what I do, it can't stop. But the thing is that if I do the same thing in the console it works perfect.
Did I miss something? How can I control a separate thread from the form?
This seems to work...
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
private BackgroundWorker _bw = new BackgroundWorker { WorkerSupportsCancellation = true,
WorkerReportsProgress = true};
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
if (_bw.IsBusy)
{
_bw.CancelAsync();
}
else
{
_bw.ProgressChanged += new ProgressChangedEventHandler(_bw_ProgressChanged);
_bw.DoWork += new DoWorkEventHandler(_bw_DoWork);
_bw.RunWorkerAsync();
}
}
void _bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
textBox1.Text += (string)e.UserState;
}
void _bw_DoWork(object sender, DoWorkEventArgs e)
{
int count = 0;
while (!_bw.CancellationPending)
{
_bw.ReportProgress(0, string.Format("worker working {0}", count));
++count;
Thread.Sleep(2000);
}
}
}
}
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