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Firefox Audio Data API - How to stop/pause raw audio smoothly (with no pop)?

I am generating raw audio with the Firefox Audio Data API and I need to stop/pause this audio without a pop occurring. Here is the tone generator example from the Audio Data API:

<!DOCTYPE html>
<html>
  <head>
    <title>JavaScript Audio Write Example</title>
  </head>
  <body>
    <input type="text" size="4" id="freq" value="440"><label for="hz">Hz</label>
    <button onclick="start()">play</button>
    <button onclick="stop()">stop</button>

    <script type="text/javascript">

    var timerID, audio;

      function AudioDataDestination(sampleRate, readFn) {
        // Initialize the audio output.
        audio = new Audio();
        audio.mozSetup(1, sampleRate);

        var currentWritePosition = 0;
        var prebufferSize = sampleRate / 2; // buffer 500ms
        var tail = null;

        // The function called with regular interval to populate 
        // the audio output buffer.
        timerID = setInterval(function() {
          var written;
          // Check if some data was not written in previous attempts.
          if(tail) {  
            written = audio.mozWriteAudio(tail);
            currentWritePosition += written;
            if(written < tail.length) {
              // Not all the data was written, saving the tail...
              tail = tail.slice(written);
              return; // ... and exit the function.
            }
            tail = null;
          }

          // Check if we need add some data to the audio output.
          var currentPosition = audio.mozCurrentSampleOffset();
          v开发者_如何学Pythonar available = currentPosition + prebufferSize - currentWritePosition;
          if(available > 0) {
            // Request some sound data from the callback function.
            var soundData = new Float32Array(available);
            readFn(soundData);

            // Writting the data.
            written = audio.mozWriteAudio(soundData);
            if(written < soundData.length) {
              // Not all the data was written, saving the tail.
              tail = soundData.slice(written);
            }
            currentWritePosition += written;
          }
        }, 100);
      }

      // Control and generate the sound.

      var frequency = 0, currentSoundSample;
      var sampleRate = 44100;

      function requestSoundData(soundData) {
        if (!frequency) { 
          return; // no sound selected
        }

        var k = 2* Math.PI * frequency / sampleRate;
        for (var i=0, size=soundData.length; i<size; i++) {
          soundData[i] = Math.sin(k * currentSoundSample++);
        }        
      }

      var audioDestination = new AudioDataDestination(sampleRate, requestSoundData);

      function start() {
        currentSoundSample = 0;
        frequency = parseFloat(document.getElementById("freq").value);
      }

      function stop() {

        frequency = 0;
        //audio.volume = 0;
        //clearInterval(timerID);
      }
  </script>
  </body>
</html>

When the stop button is clicked I have tried setting the audio volume to 0 and stopping the timer interval but both of those still cause a pop to occur. How can I smoothly stop the audio?

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