storing return value from function into pointer to char variable is rightway to do?
I have written a read function which reads values from serial port(LINUX) . It returns values as pointer to char . I am calling this function in another function and storing it again in a variable as pointer to char . I occasionally got stack over flow problem and not sure if this function is creating problem. The sample is provided below. Please give some suggestions or criticism .
char *ReadToSerialPort( )
{
const int buffer_size = 1024;
char *buffer = (char *)malloc(buffer_size);
char *bufptr = buffer;
size_t iIn;
int iMax = buffer+buffer_size-bufptr;
if ( fd < 1 )
{
printf( "port is not open\n" );
// return -1;
}
iIn = read( fd, bufptr, iMax-1 );
if ( iIn < 0 )
{
if ( errno == EAGAIN )
{
printf( "The errror in READ" );
return 0; // assume that command generated no response
}
else
printf( "read error %d %s\n", errno, strerror(errno) );
}
else
{
// *bufptr = '\0';
bufptr[(int)iIn<iMax?iIn:iMax] = '\0';
if(bufptr != buffer)
return bufptr;
}
free(buffer);
return 0;
} // end ReadAdrPort
int ParseFunction(void)
{
// some other code
char *sResult;
if( ( sResult = ReadToSerialP开发者_JS百科ort()) >= 0)
{
printf("Response is %s\n", sResult);
// code to store char in string and put into db .
}
}
Thanks and regards, SamPrat
You do not deallocate the buffer. You need to make free
after you finished working with it.
char * getData()
{
char *buf = (char *)malloc(255);
// Fill buffer
return buf;
}
void anotherFunc()
{
char *data = getData();
// Process data
free(data);
}
In your case I think you should free the buffer after printf
:
if( ( sResult = ReadToSerialPort()) >= 0)
{
printf("Response is %s\n", sResult);
// code to store char in string and put into db .
free(sResult);
}
UPDATE Static buffer
Another option to use static buffers. It could increase performance a little bit, but getData
method will be not a thread-safe.
char buff[1024];
char *getData()
{
// Write data to buff
return buff;
}
int main()
{
char *data = getData();
printf("%s", data);
}
UPDATE Some notes about your code
int iMax = buffer+buffer_size-bufptr;
- iMax will always be 1024;- I do not see any idea of using
bufptr
since its value is the same asbuffer
and you do not change it anywhere in your function; iIn = read( fd, bufptr, buffer_size-1 );
- You can replace
bufptr[(int)iIn<iMax?iIn:iMax] = '\0';
withbufptr[iIn] = '\0'
; if(bufptr != buffer)
is alwaysfalse
and this is why your pointer is incorrect and you always return 0;- Do not forget to free the buffer if
errno == EAGAIN
is true. Currently you just return 0 withoutfree(buffer)
.
Good luck ;)
Elalfer is partially correct. You do free() your buffer, but not in every case.
For example, when you reach if ( errno == EAGAIN )
and it evaluates to true, you return
without doing free
on your buffer.
The best would be to pass the buffer as a parameter and make it obvious that the user must free the buffer, outside the function. (this is what basically Elalfer sais in his edited answer).
Just realized this is a C question, I blame SO filtering for this :D sorry! Disregard the following, I'm leaving it so that comments still make sense.
The correct solution should use std::vector<char>
, that way the destructor handles memory deallocation for you at the end of scope.
what is the purpose of the second pointer?
char *buffer = (char *)malloc(buffer_size);
char *bufptr = buffer;
what is the purpose of this?
int iMax = buffer+buffer_size-bufptr; // eh?
What is the purpose of this?
bufptr[(int)iIn<iMax?iIn:iMax] = '\0'; // so you pass in 1023 (iMax - 1), it reads 1023, you've effectively corrupted the last byte.
I would start over, consider using std::vector<char>
, something like:
std::vector<char> buffer(1500); // default constructs 1500 chars
int iRead = read(fd, &buffer[0], 1500);
// resize the buffer if valid
if (iRead > 0)
buffer.resize(iRead); // this logically trims the buffer so that the iterators begin/end are correct.
return buffer;
Then in your calling function, use the vector<char>
and if you need a string, construct one from this: std::string foo(vect.begin(), vect.end());
etc.
When you are setting the null terminator "bufptr[(int)iIn
bufptr[iMax]=>bufptr[1024]=>one byte beyond your allocation since arrays start at 0.
Also int this case "int iMax = buffer+buffer_size-bufptr;" can be re-written as iMax = buffer_size. It makes the code less readable.
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