How to play high quality music (320kpbs) by using mciSendString
I try to play high quality music (320kpbs) by using mciSendString, but it doesn't work. And the mciSendString return value 开发者_运维问答is MCIERR_INVALID_DEVICE_NAME (263). How to solve it?
I've used mciSendString before to render an mpeg video on the window of whatever application you currently had open. Playing an audio file would be almost identical, except you would change the 'type' from MPEGVideo to waveaudio. As long as the appropriate codecs are installed it should play your audio.
Below is the source code from my application that played a video on whatever window was in the foreground. Please check the mciSendString documentation and review your 'Open' command for errors.
format PE GUI 4.0
entry start
include 'win32a.inc'
include 'helper.asm'
section '.idata' import data readable writeable
library kernel32,'KERNEL32.DLL',\
user32,'USER32.DLL',\
hook,'HOOK.DLL',\
winmm,'WINMM.DLL'
import hook,\
SetKeyPressedHandler,'SetKeyPressedHandler'
import winmm,\
PlaySound,'PlaySound',\
mciSendString,'mciSendStringA'
include 'api\kernel32.inc'
include 'api\user32.inc'
section '.data' data readable writeable
_class TCHAR 'PRANK',0
_title TCHAR 'Video',0
wc WNDCLASS 0,WindowProc,0,0,NULL,NULL,NULL,COLOR_BTNFACE+1,NULL,_class
szmciClose db "close video",0
szmciOpenTemplate db "open video.mpg type MPEGVideo alias video parent %i style child",0
szmciPlay db "play video notify",0
;String saying what the dll is called.
szDllName db "HOOK.DLL",0
;Name of the function in the dll for the keyboard procedure
szf_KeyboardProc db "KeyboardProc",0
;handle to the dll
hDll dd ?
;handle to the keyboard procedure
hKeyboardProc dd ?
;handle to the hook
hHook dd ?
hwnd dd ?
struct GUITHREADINFO
cbSize dd ?
flags dd ?
hwndActive dd ?
hwndFocus dd ?
hwndCapture dd ?
hwndMenuOwner dd ?
hwndMoveSize dd ?
hwndCaret dd ?
rcCaret RECT
ends
kInput KBINPUT
guithreadinfo GUITHREADINFO
keyCount dd 0x0
;msg for the message pump
msg MSG
section '.bss' readable writeable
szmciOpen rb 100h
section '.text' code readable executable
start:
invoke GetModuleHandle,0
mov [wc.hInstance],eax
invoke LoadIcon,0,IDI_APPLICATION
mov [wc.hIcon],eax
invoke LoadCursor,0,IDC_ARROW
mov [wc.hCursor],eax
invoke RegisterClass,wc
invoke CreateWindowEx,0x0,_class,_title,0x0,0x0,0x0,0x0,0x0,NULL,NULL,[wc.hInstance],NULL
mov [hwnd],eax
;Load the DLL into memory.
invoke LoadLibraryA,szDllName
cmp eax,0x0
je exit
mov [hDll],eax
invoke GetProcAddress,[hDll],szf_KeyboardProc
cmp eax,0x0
je freeLibrary
mov [hKeyboardProc],eax
invoke SetKeyPressedHandler,KeyPressedHandler
hook:
invoke SetWindowsHookEx,WH_KEYBOARD_LL,[hKeyboardProc],[hDll],0x0
cmp eax,0x0
je freeLibrary
mov [hHook],eax
msg_loop:
invoke GetMessage,msg,NULL,0,0
cmp eax,1
jb unhook
jne msg_loop
invoke TranslateMessage,msg
invoke DispatchMessage,msg
jmp msg_loop
proc WindowProc hwnd,wmsg,wparam,lparam
push ebx esi edi
cmp [wmsg],0x3B9
je .wmnotify
jmp .defwndproc
.wmnotify:
invoke mciSendString,szmciClose,0x0,0x0,0x0
jmp .done
.defwndproc:
invoke DefWindowProc,[hwnd],[wmsg],[wparam],[lparam]
.done:
pop edi esi ebx
ret
endp
proc KeyPressedHandler code,wparam,lparam
;Move the VK Code of the key they pressed into al.
xor eax,eax
mov eax,[lparam]
mov cx,word [eax]
cmp [wparam],WM_KEYDOWN
je .ProcessKeyDown
cmp [wparam],WM_KEYUP
je .ProcessKeyUp
.ProcessKeyDown:
ret ;No need to go any further - we only process characters on key up
.ProcessKeyUp:
mov edx,[keyCount]
inc edx
cmp cx,VK_F12
je unhook
;Hotkeys.
;F12 - Quit.
cmp edx,0x04
jne .done
call PlayVideo
xor edx,edx
.done:
mov [keyCount],edx
ret
endp
proc PlayVideo
mov [guithreadinfo.cbSize],sizeof.GUITHREADINFO
invoke GetGUIThreadInfo,NULL,guithreadinfo
cinvoke wsprintf,szmciOpen,szmciOpenTemplate,[guithreadinfo.hwndFocus]
invoke mciSendString,szmciOpen,0x0,0x0,0x0
invoke mciSendString,szmciPlay,0x0,0x0,[hwnd]
ret
endp
unhook:
invoke UnhookWindowsHookEx,[hHook]
freeLibrary:
invoke FreeLibrary,[hDll]
exit:
invoke ExitProcess,0
The above relies on a system-level keyboard hook(Yes, it was a prank, and yes - it was hilarious.)
format PE GUI 4.0 DLL
entry _DllMain
include 'win32a.inc'
section '.data' data readable writeable
hKeyPressedHandler dd 0x0
section '.text' code readable executable
proc _DllMain hinstDLL,fdwReason,lpvReserved
mov eax,TRUE
ret
endp
proc SetKeyPressedHandler hProc
mov eax,[hProc]
mov [hKeyPressedHandler],eax
ret
endp
proc KeyboardProc code,wparam,lparam
cmp [code],0x0
jl CallNextHook
cmp [hKeyPressedHandler],0x0;Make sure our event handler is set.
je CallNextHook
;Call our handler.
invoke hKeyPressedHandler,[code],[wparam],[lparam]
CallNextHook:
invoke CallNextHookEx,0x0,[code],[wparam],[lparam]
ret
endp
section '.idata' import data readable writeable
library kernel32,'KERNEL32.DLL',\
user32,'USER32.DLL'
include 'api\kernel32.inc'
include 'api\user32.inc'
section '.edata' export data readable
export 'hook.DLL',\
KeyboardProc,'KeyboardProc',\
SetKeyPressedHandler,'SetKeyPressedHandler'
section '.reloc' fixups data discardable
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