Detecting if iOS app is run in debugger
I set up my application to either send debugging output to console or a log file. Now, I'd like to decide with in the code whether
- it is run in the debugger (or simulator) and have thus a console window where I would like to read the output directly or if
- there is no console window and thus, the output should be redirected to a file.
Is there a way to determine if the app runs in t开发者_运维问答he debugger?
There's a function from Apple to detect whether a program is being debugged in the Technical Q&A 1361 (entry in Mac library and entry in iOS library; they are identical).
Code from the Technical Q&A:
#include <assert.h>
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
static bool AmIBeingDebugged(void)
// Returns true if the current process is being debugged (either
// running under the debugger or has a debugger attached post facto).
{
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that, if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info we want, in this case
// we're looking for information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED flag is set.
return ( (info.kp_proc.p_flag & P_TRACED) != 0 );
}
Also pay attention to this note at the end of the Q&A:
Important: Because the definition of the
kinfo_proc
structure (in<sys/sysctl.h>
) is conditionalized by__APPLE_API_UNSTABLE
, you should restrict use of the above code to the debug build of your program.
It is possible to instruct the debugger to set environment variables when it launches a process it is about to debug. This can be done in Xcode by going to the menu item Product->Edit Scheme. Then under the Debug scheme's Arguments tab add a new environment variable. The variable should be named "debugger" with the value "true". Then the following code snippet can be used to determine if the debugger launched your process:
NSDictionary* env = [NSProcessInfo processInfo].environment;
if ([env[@"debugger"] isEqual:@"true"]) {
NSLog(@"debugger yes");
}
else {
NSLog(@"debugger no");
}
For those who are looking for a simpler solution - this works perfectly:
func isDebuggerAttached() -> Bool {
return getppid() != 1
}
The simplest solution actually is
_isDebugging = isatty(STDERR_FILENO);
It isn't exactly the same as telling whether the app is running under debugger, but good enough (even better?) to determine whether the log should be written to disk.
Based off an answer in a duplicate thread that was for Objective-C as well and showed how HockeyApp-iOS does it, here's a Swift 5 version:
let isDebuggerAttached: Bool = {
var debuggerIsAttached = false
var name: [Int32] = [CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()]
var info: kinfo_proc = kinfo_proc()
var info_size = MemoryLayout<kinfo_proc>.size
let success = name.withUnsafeMutableBytes { (nameBytePtr: UnsafeMutableRawBufferPointer) -> Bool in
guard let nameBytesBlindMemory = nameBytePtr.bindMemory(to: Int32.self).baseAddress else { return false }
return -1 != sysctl(nameBytesBlindMemory, 4, &info/*UnsafeMutableRawPointer!*/, &info_size/*UnsafeMutablePointer<Int>!*/, nil, 0)
}
// The original HockeyApp code checks for this; you could just as well remove these lines:
if !success {
debuggerIsAttached = false
}
if !debuggerIsAttached && (info.kp_proc.p_flag & P_TRACED) != 0 {
debuggerIsAttached = true
}
return debuggerIsAttached
}()
Always good to have different solutions, so here are my two cents:
The idea is to check the stderr filehandle (this is where NSLog
prints to). This solution has reliably been working since at least iOS 4 and keeps doing so in iOS 9, both on the simulator and device.
#import <sys/ioctl.h>
#import <sys/param.h>
#if TARGET_IPHONE_SIMULATOR
#import <sys/conf.h>
#else
// Not sure why <sys/conf.h> is missing on the iPhoneOS.platform.
// It's there on iPhoneSimulator.platform, though. We need it for D_DISK, only:
#if ! defined(D_DISK)
#define D_DISK 2
#endif
#endif
BOOL isDebuggerAttatchedToConsole(void)
{
// We use the type of the stderr file descriptor
// to guess if a debugger is attached.
int fd = STDERR_FILENO;
// is the file handle open?
if (fcntl(fd, F_GETFD, 0) < 0) {
return NO;
}
// get the path of stderr's file handle
char buf[MAXPATHLEN + 1];
if (fcntl(fd, F_GETPATH, buf ) >= 0) {
if (strcmp(buf, "/dev/null") == 0)
return NO;
if (strncmp(buf, "/dev/tty", 8) == 0)
return YES;
}
// On the device, without attached Xcode, the type is D_DISK (otherwise it's D_TTY)
int type;
if (ioctl(fd, FIODTYPE, &type) < 0) {
return NO;
}
return type != D_DISK;
}
I usually go for a much more simple solution; is the binary compiled with optimizations?
A debug build is not optimized, and logs are nice. A release build should have optimizations and not as many logs. You can check for this with the __OPTIMIZE__
symbol.
For logging I use this setup for logg-functions:
#ifdef __OPTIMIZE__
#define CWLog(...)
#define CWLogDebug(...)
#define CWLogInfo(...)
#else
#define CWLog(...) NSLog(__VA_ARGS__)
#define CWLogDebug( s, ... ) NSLog( @"DEBUG <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#ifndef LOG_INFO
#define CWLogInfo(...)
#else
#define CWLogInfo( s, ... ) NSLog( @"INFO <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#endif
#endif
#define CWLogWarning( s, ... ) NSLog( @"WARNING <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#define CWLogError( s, ... ) NSLog( @"ERROR <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
Why not using conditional compilation block in Swift?
#if DEBUG
// Do something.
#endif
Any objection?
You can define if you want a runtime constant
#if DEBUG
public let IS_RUNNING_IN_DEBUGGER: Bool = true
#else
public let IS_RUNNING_IN_DEBUGGER: Bool = false
#endif
The same approach can be used in Objc & more.
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