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Compiling code dynamically using C#

How can I wrote C# code to compile and run dynamically generated C# code. Are there examples around?

What I am after is to dynamically build up a C# class (or classes) and run them at runtime. I want the generated class to interact with other C# classes that are not dynamic.

I have seen examples that generate exe or dll files. I am not after that, I just want it to compile some C# code in memory and then run it. For instance,

So here is a class which is not dynamic, it will be defined in my C# assembly and will only change at compile time,

public class NotDynamicClass
{
    private readonly List<string> values = new List<string>();

    public void AddValue(string value)
    {
        values.Add(value);
    }

    public void ProcessValues()开发者_运维问答
    {
        // do some other stuff with values
    }
}

Here is my class that is dynamic. My C# code will generate this class and run it,

public class DynamicClass
{
    public static void Main()
    {
        NotDynamicClass class = new NotDynamicClass();

        class.AddValue("One");
        class.AddValue("two");
    }
}

So the result is that at the end my non dynamic code would call ProcessValues and it would do some other stuff. The point of the dynamic code is to allow us or the client to add custom logic to the software.

Thanks.


Two possibilities:

  1. Reflection.Emit
  2. System.CodeDom.Compiler

UPDATE:

As request in the comments section here's a full example illustrating the usage of Reflection.Emit to dynamically build a class and add a static method to it:

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;

public class NotDynamicClass
{
    private readonly List<string> values = new List<string>();

    public void AddValue(string value)
    {
        values.Add(value);
    }

    public void ProcessValues()
    {
        foreach (var item in values)
        {
            Console.WriteLine(item);
        }
    }
}

class Program
{
    public static void Main()
    {
        var assemblyName = new AssemblyName("DynamicAssemblyDemo");
        var assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
        var moduleBuilder = assemblyBuilder.DefineDynamicModule(assemblyName.Name, false);
        var typeBuilder = moduleBuilder.DefineType("DynamicClass", TypeAttributes.Public);

        var methodBuilder = typeBuilder.DefineMethod(
            "Main",
            MethodAttributes.Public | MethodAttributes.Static,
            null,
            new Type[0]
        );

        var il = methodBuilder.GetILGenerator();
        var ctor = typeof(NotDynamicClass).GetConstructor(new Type[0]);
        var addValueMi = typeof(NotDynamicClass).GetMethod("AddValue");
        il.Emit(OpCodes.Newobj, ctor);
        il.Emit(OpCodes.Stloc_0);
        il.DeclareLocal(typeof(NotDynamicClass));
        il.Emit(OpCodes.Ldloc_0);
        il.Emit(OpCodes.Ldstr, "One");
        il.Emit(OpCodes.Callvirt, addValueMi);
        il.Emit(OpCodes.Ldloc_0);
        il.Emit(OpCodes.Ldstr, "Two");
        il.Emit(OpCodes.Callvirt, addValueMi);
        il.Emit(OpCodes.Ldloc_0);
        il.Emit(OpCodes.Callvirt, typeof(NotDynamicClass).GetMethod("ProcessValues"));
        il.Emit(OpCodes.Ret);
        var t = typeBuilder.CreateType();
        var mi = t.GetMethod("Main");
        mi.Invoke(null, new object[0]);
    }
}

You could put breakpoints inside your not NotDynamicClass methods and see how they get invoked.


UPDATE 2:

Here's an example with CodeDom compiler:

using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using Microsoft.CSharp;

public class NotDynamicClass
{
    private readonly List<string> values = new List<string>();

    public void AddValue(string value)
    {
        values.Add(value);
    }

    public void ProcessValues()
    {
        foreach (var item in values)
        {
            Console.WriteLine(item);
        }
    }
}

class Program
{
    public static void Main()
    {
        var provider = CSharpCodeProvider.CreateProvider("c#");
        var options = new CompilerParameters();
        var assemblyContainingNotDynamicClass = Path.GetFileName(Assembly.GetExecutingAssembly().Location);
        options.ReferencedAssemblies.Add(assemblyContainingNotDynamicClass);
        var results = provider.CompileAssemblyFromSource(options, new[] 
        { 
@"public class DynamicClass
{
    public static void Main()
    {
        NotDynamicClass @class = new NotDynamicClass();
        @class.AddValue(""One"");
        @class.AddValue(""Two"");
        @class.ProcessValues();
    }
}"
        });
        if (results.Errors.Count > 0)
        {
            foreach (var error in results.Errors)
            {
                Console.WriteLine(error);
            }
        }
        else
        {
            var t = results.CompiledAssembly.GetType("DynamicClass");
            t.GetMethod("Main").Invoke(null, null);
        }
    }
}


Mono has a C# compiler as a service that's usable in .NET applications on Windows (along with Linux, of course).

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