CGImageGetColorSpace and image mask
As reported from documentation from apple:
"CGImageGetColorSpace-> The source color space for the specified bitmap image, or NULL if the image is an image mask"
I need to create an image mask, tried with black and white bitmap and many other format, but the function returns like the image is a RGB (without alpha).
What kind of image can I pass to have CGImageGetColorSpace
return NULL
(image mask)?
If I make a grayscale image and loaded as were an alpha channel (creating context as 8bit/grayscale) the image is totally white.
Any ideas?
This is the code of example "Texture2D":
@implementation Texture2D (Image)
- (id) initWithImage:(UIImage *)uiImage
{
NSUInteger width,
height,
i;
CGContextRef context = nil;
void* data = nil;;
CGColorSpaceRef colorSpace;
void* tempData;
unsigned int* inPixel32;
unsigned short* outPixel16;
BOOL hasAlpha;
CGI开发者_JAVA技巧mageAlphaInfo info;
CGAffineTransform transform;
CGSize imageSize;
Texture2DPixelFormat pixelFormat;
CGImageRef image;
UIImageOrientation orientation;
BOOL sizeToFit = NO;
image = [uiImage CGImage];
orientation = [uiImage imageOrientation];
if(image == NULL) {
[self release];
NSLog(@"Image is Null");
return nil;
}
info = CGImageGetAlphaInfo(image);
hasAlpha = ((info == kCGImageAlphaPremultipliedLast) || (info == CGImageAlphaPremultipliedFirst) || (info == kCGImageAlphaLast) || (info == kCGImageAlphaFirst) ? YES : NO);
if(CGImageGetColorSpace(image)) {
if(hasAlpha)
pixelFormat = kTexture2DPixelFormat_RGBA8888;
else
pixelFormat = kTexture2DPixelFormat_RGB565;
} else //NOTE: No colorspace means a mask image
pixelFormat = kTexture2DPixelFormat_A8;
CGImageRef maskRef = [uiImage CGImage];
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
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