iPhone SDK SDL_openAudio with Multitasking Support
I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming).
Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support.
When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background.
If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then开发者_Go百科 when the App is entering Background both Streams are played.
What can I do to fix this?
Well, by popular demand ;), here comes the answer;
This very much sounds like an audio-session issue. You should try and fiddle a little with the session attributes: AudioSessionProgrammingGuide
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