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Making this function non recursive?

I have a function here that is recursive, but I would instead like to make it non recursive. I'm just not sure how.

  void AguiWidgetManager::recursiveRender(const AguiWidget *root)
{
    //recursive开发者_如何转开发ly calls itself to render widgets from back to front
    AguiWidget* nonConstRoot = (AguiWidget*)root;
    if(!nonConstRoot->isVisable())
    {
        return;
    }

        clip(nonConstRoot);

        nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext));

        for(std::vector<AguiWidget*>::const_iterator it = 
            root->getPrivateChildBeginIterator();
            it != root->getPrivateChildEndIterator(); ++it)
        {
            recursiveRender(*it);
        }
        for(std::vector<AguiWidget*>::const_iterator it = 
            root->getChildBeginIterator();
            it != root->getChildEndIterator(); ++it)
        {
            recursiveRender(*it);
        }

}

Its okay if the solution wont work with iterators.

Thanks


The easy way is just to maintain your own stack. Psuedoish example code:

stack s;
while(!s.empty())
{
    root = s.pop();

    //your code here
    //replace each recursive call with s.push(it)
}

Also, casting away constness is a bad, bad idea. It shouldn't be a const argument in the first place if you want to modify it.


In general, you would need to implement a stack yourself:

clear stack
push first item onto stack
while stack is not empty:
    pop top item off stack
    do action for item (clip, paint)
    push children onto stack (if any)
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