Sending image with HttpListener only working for some images
I'm trying create a small http proxy service. This is not working so well. It is able to serve HTML okayish, however it chokes up on images. That is, some images.
Sending in a url through my proxy yields 19.4 kb in the response (according to firebug) Visiting that url 开发者_如何学Cdirectly also yields 19.4 kb in the response, again according to firebug. The difference is, it doesn't show up when I put it through my proxy, but it does when I browse directly.
A completely different url works just fine. Does anyone have any idea?
private void DoProxy()
{
var http = listener.GetContext();
string url = http.Request.QueryString["url"];
WebRequest request = HttpWebRequest.Create(url);
WebResponse response = request.GetResponse();
http.Response.ContentType = response.ContentType;
byte[] content;
using (Stream responseStream = response.GetResponseStream())
content = ReadAll(responseStream);
http.Response.ContentLength64 = content.Length;
http.Response.OutputStream.Write(content, 0, content.Length);
http.Response.Close();
}
private byte[] ReadAll(Stream stream)
{
IList<byte> array = new List<byte>();
int b;
while ((b = stream.ReadByte()) != -1)
array.Add(Convert.ToByte(b));
return array.ToArray();
}
I would try and flush/close the OutputStream
before you close the response.
Also as a second suggestion have a look at the HTTP traffic from the original site and then through your proxy site using an HTTP debugger like Fiddler - there must be a difference when using your proxy.
Also to make the ReadAll method more effective, in general I would avoid to load the full content into memory, because this will blow up on huge files - just stream them directly from the input stream to the output stream. If you still want to use byte arrays consider the following (untested but should work):
private byte[] ReadAll(Stream stream)
{
byte[] buffer = new byte[8192];
int bytesRead = 1;
List<byte> arrayList = new List<byte>();
while (bytesRead > 0)
{
bytesRead = stream.Read(buffer, 0, buffer.Length);
arrayList.AddRange(new ArraySegment<byte>(buffer, 0, bytesRead).Array);
}
return arrayList.ToArray();
}
You can try to replace
http.Response.Close();
with
http.Response.Flush();
http.Response.End();
A problem could be that you don't specify the MIME type of the response. Browsersthese days are very forgiving, but maybe there is a circumstance where the browser doesn't know how to handle whatever you are sticking through its throat.
I have written the most smallish file-based http server, presented here, which as far as I can remember can serve images without much problem.
Just separate the text response and image response, and write the outputs separately. I did like below and it worked for me.
static void Main(string[] args)
{
HttpListener server = new HttpListener();
server.Prefixes.Add("http://localhost:9020/");
server.Start();
Console.WriteLine("Listening...");
while (true)
{
try
{
HttpListenerContext context = server.GetContext();
HttpListenerResponse response = context.Response;
String localpath = context.Request.Url.LocalPath;
string page = Directory.GetCurrentDirectory() + localpath;
string msg = "";
bool imgtest = false;
if (localpath == "/")
page = "index.html";
Console.WriteLine(localpath);
if (!page.Contains("jpg") && !page.Contains("png"))//Separates image request
{
TextReader tr = new StreamReader(page);
msg = tr.ReadToEnd();
tr.Dispose();
}
else
{
byte[] output = File.ReadAllBytes(page);
response.ContentLength64 = output.Length;
Stream st1 = response.OutputStream;
st1.Write(output, 0, output.Length);
imgtest = true;
}
if (imgtest==false)
{
byte[] buffer = Encoding.UTF8.GetBytes(msg);
response.ContentLength64 = buffer.Length;
Stream st = response.OutputStream;
st.Write(buffer, 0, buffer.Length);
context.Response.Close();
}
}
catch (Exception ex)
{
Console.WriteLine("Error: "+ex);
Console.ReadKey();
}
}
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