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System.Windows.MessageBox vs System.Windows.Forms.MessageBox

I am having trouble finding out what the key differences are between the two message boxes. What i开发者_JS百科s the difference between System.Windows.MessageBox and System.Windows.Forms.MessageBox?


System.Windows.MessageBox was added with WPF, and exists within the WPF assemblies (PresentationFramework.dll).

System.Windows.Forms.MessageBox was added with Windows Forms, and exists within the Windows Forms assemblies.

If your program is a Windows Forms program, I would use the latter (System.Windows.Forms.MessageBox), as it won't pull in a dependency on WPF. On the other hand, if you are developing for WPF, I'd use System.Windows.MessageBox.


One additional point should be noted:

If you want to display a message box in an application that is neither a windows forms application or a forms application (such as a .NET console application), you should not drag in assembly references for either as seems to be the common mantra all over the internet.

Instead, you should use pinvoke and call into User32 as follows:

[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern MessageBoxResult MessageBox(IntPtr hWnd, String text, String caption, int options);

/// <summary>
/// Flags that define appearance and behaviour of a standard message box displayed by a call to the MessageBox function.
/// </summary>
[Flags]
public enum MessageBoxOptions : uint
{
    Ok = 0x000000,
    OkCancel = 0x000001,
    AbortRetryIgnore = 0x000002,
    YesNoCancel = 0x000003,
    YesNo = 0x000004,
    RetryCancel = 0x000005,
    CancelTryContinue = 0x000006,

    IconHand = 0x000010,
    IconQuestion = 0x000020,
    IconExclamation = 0x000030,
    IconAsterisk = 0x000040,
    UserIcon = 0x000080,
    IconWarning = IconExclamation,
    IconError = IconHand,
    IconInformation = IconAsterisk,
    IconStop = IconHand,
    DefButton1 = 0x000000,
    DefButton2 = 0x000100,
    DefButton3 = 0x000200,
    DefButton4 = 0x000300,

    ApplicationModal = 0x000000,
    SystemModal = 0x001000,
    TaskModal = 0x002000,

    Help = 0x004000, //Help Button
    NoFocus = 0x008000,

    SetForeground = 0x010000,
    DefaultDesktopOnly = 0x020000,
    Topmost = 0x040000,
    Right = 0x080000,
    RTLReading = 0x100000,
}

/// <summary>
/// Represents possible values returned by the MessageBox function.
/// </summary>
public enum MessageBoxResult : uint
{
    Ok = 1,
    Cancel,
    Abort,
    Retry,
    Ignore,
    Yes,
    No,
    Close,
    Help,
    TryAgain,
    Continue,
    Timeout = 32000
}

var result = User32.MessageBox(IntPtr.Zero, "Debugging Break", "Your Console Application", (int)User32.MessageBoxOptions.Ok);


Both eventually call the same low level windows API as far as I know...


The both basically do the same thing, except system.windows.messagebox is WPF and system.windows.forms.messagebox is Windows Forms. If you're using WPF use the former, for WinForms use the latter.

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