console app c++
i'm new to console apps and would appreciate some pointers...
i have created a new console app and (not finished but it should be working), i selected win32 console app and then selected 'empty project'
here's my code:
#include <iostream>
void main() {
struct dude {
string name;
int age;
} about;
about.name = "jason";
about.age = 4000;
cout << about.name << " " << about.age << endl;
}
The following errors i get are:
------ Build started: Project: Test, Configuration: Debug Win32 ------
Compiling...
codey.cpp
.\codey.cpp(6) : error C2146: syntax error : missing ';' before identifier 'name'
.\codey.cpp(6) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
.\codey.cpp(6) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
.\codey.cpp(10) : error C2039: 'name' : is not a member of 'main::dude'
.\codey.cpp(5) : see declaration of 'main::dude'
.\codey.cpp(12) : error C2065: 'cout' : undeclared identifier
.\codey.cpp(12) : error C2039: 'name' : is not a member of 'main::dude'
.\codey.cpp(5) : see declaration of 'main::dude'
.\codey.cpp(12) : error C2065: 'endl' : undeclared identifier
Build log was saved at "file://c:\Users\Jason\Documents\Visual Studio 2008\Projects\Test\Test\Debug\BuildLog.htm"
Test - 7 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
can somebody please tell me how i can get this to debug? what have i done wrong here?
Working...
#include <iostream>
#include <string>
struct Dude {
std::string name;
int age; };
int main(int i)
{
while(i<4000)
{
i++;
using namespace std;
Dude jason = { "Jason", i };
cout << jason.name << " is " << jason.age << " years old.\n";
}
return 0;
}
thank you all for your开发者_Go百科 help :D
#include <iostream>
#include <string>
struct Dude {
std::string name;
int age;
};
int main() {
using namespace std;
Dude jason = { "Jason", 4000 };
cout << jason.name << " is " << jason.age << " years old.\n";
return 0;
}
In no particular order:
- define your types outside of functions
- name types consistently ("Dude" here)
- provide values when initializing objects
- I've used aggregate initialization here, you will use slightly different syntax when you write a constructor (ctor)
- the C++ stdlib is almost exclusively in the
std
namespace- you can place
using namespace std;
at function scope, if you like, instead of typingstd::
within that function body
- you can place
- the C++ stdlib string type is from the
<string>
header - main returns int
Fixing these problems isn't really debugging, you just need to learn the correct syntax. Make sure you have a good book (e.g. Accelerated C++ by Koenig and Moo) and a good teacher doesn't hurt.
The correct code should look like:
#include <iostream>
#include <string>
using namespace std;
struct dude {
string name;
int age;
};
int main() {
struct dude about;
about.name = "jason";
about.age = 4000;
cout << about.name << " " << about.age << endl;
return 0;
}
EDIT: Added the necessary includes so that it compiles. Also, as a best practise, moved type definition outside of function.
In addition to Joy's answer, you need to use the std
namespace:
std::cout << about.name << " " << about.age << endl;
Also, what are you trying to achieve? Maybe it's better if dude
were a class?
You mean how to get it to compile!
You forgot to put
using namespace std;
I think you should pick up a good C++ book, spend some time reading it and come to SO like site afterwards. Just a sincere advise, no offense.
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