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Carefully deleting N items from a "circular" vector (or perhaps just an NSMutableArray)

Imagine a std:vector, say, with 100 things on it (0 to 99) currently. You are treating it as a loop. So the 105th item is index 4; forward 7 from index 98 is 5.

You want to delete N items after index position P.

So, delete 5 items after index 50; easy.

Or 5 items after index 99:开发者_开发问答 as you delete 0 five times, or 4 through 0, noting that position at 99 will be erased from existence.

Worst, 5 items after index 97 - you have to deal with both modes of deletion.

What's the elegant and solid approach?

Here's a boring routine I wrote

-(void)knotRemovalHelper:(NSMutableArray*)original
         after:(NSInteger)nn howManyToDelete:(NSInteger)desired
    {

#define ORCO ((NSInteger)[original count])

    static NSInteger kount, howManyUntilLoop, howManyExtraAferLoop;

    if ( ... our array is NOT a loop ... )
            // trivial, if messy...
        {
        for ( kount = 1; kount<=desired; ++kount  )
            {
            if ( (nn+1) >= ORCO )
                return;
            [original removeObjectAtIndex:( nn+1 )];
            }

        return;
        }
    else    // our array is a loop
            // messy, confusing and inelegant. how to improve?
            // here we go...
        {
        howManyUntilLoop = (ORCO-1) - nn;

        if ( howManyUntilLoop > desired )
            {
            for ( kount = 1; kount<=desired; ++kount  )
                [original removeObjectAtIndex:( nn+1 )];
            return;
            }

        howManyExtraAferLoop = desired - howManyUntilLoop;

        for ( kount = 1; kount<=howManyUntilLoop; ++kount  )
            [original removeObjectAtIndex:( nn+1 )];

        for ( kount = 1; kount<=howManyExtraAferLoop; ++kount )
            [original removeObjectAtIndex:0];

        return;
        }

#undef ORCO
    }

Update!

InVariant's second answer leads to the following excellent solution. "starting with" is much better than "starting after". So the routine now uses "start with". Invariant's second answer leads to this very simple solution...

N times do if P < currentsize remove P else remove 0

-(void)removeLoopilyFrom:(NSMutableArray*)ra
    startingWithThisOne:(NSInteger)removeThisOneFirst
    howManyToDelete:(NSInteger)countToDelete
{
// exception if removeThisOneFirst > ra highestIndex
// exception if countToDelete is > ra size

// so easy thanks to Invariant:

for ( do this countToDelete times )
    {
    if ( removeThisOneFirst < [ra count] )
          [ra removeObjectAtIndex:removeThisOneFirst];
    else
          [ra removeObjectAtIndex:0];
    }
}

Update!

Toolbox has pointed out the excellent idea of working to a new array - super KISS.


Here's an idea off the top of my head.

First, generate an array of integers representing the indices to remove. So "remove 5 from index 97" would generate [97,98,99,0,1]. This can be done with the application of a simple modulus operator.

Then, sort this array descending giving [99,98,97,1,0] and then remove the entries in that order.

Should work in all cases.


This solution seems to work, and it copies all remaining elements in the vector only once (to their final destination).

Assume kNumElements, kStartIndex, and kNumToRemove are defined as const size_t values.

vector<int> my_vec(kNumElements);
for (size_t i = 0; i < my_vec.size(); ++i) {
    my_vec[i] = i;
}

for (size_t i = 0, cur = 0; i < my_vec.size(); ++i) {
    // What is the "distance" from the current index to the start, taking
    // into account the wrapping behavior?
    size_t distance = (i + kNumElements - kStartIndex) % kNumElements;

    // If it's not one of the ones to remove, then we keep it by copying it
    // into its proper place.
    if (distance >= kNumToRemove) {
        my_vec[cur++] = my_vec[i];
    }
}

my_vec.resize(kNumElements - kNumToRemove);


There's nothing wrong with two loop solutions as long as they're readable and don't do anything redundant. I don't know Objective-C syntax, but here's the pseudocode approach I'd take:

endIdx = after + howManyToDelete
if (Len <= after + howManyToDelete) //will have a second loop
    firstloop = Len - after; //handle end in the first loop, beginning in second
else
    firstpass = howManyToDelete; //the first loop will get them all

for (kount = 0; kount < firstpass; kount++)
    remove after+1
for ( ; kount < howManyToDelete; kount++) //if firstpass < howManyToDelete, clean up leftovers
    remove 0

This solution doesn't use mod, does the limit calculation outside the loop, and touches the relevant samples once each. The second for loop won't execute if all the samples were handled in the first loop.

The common way to do this in DSP is with a circular buffer. This is just a fixed length buffer with two associated counters:

//make sure BUFSIZE is a power of 2 for quick mod trick
#define BUFSIZE 1024
int CircBuf[BUFSIZE];
int InCtr, OutCtr;

void PutData(int *Buf, int count) {
    int srcCtr;
    int destCtr = InCtr & (BUFSIZE - 1); // if BUFSIZE is a power of 2, equivalent to and faster than destCtr = InCtr % BUFSIZE

    for (srcCtr = 0; (srcCtr < count) && (destCtr < BUFSIZE); srcCtr++, destCtr++)
        CircBuf[destCtr] = Buf[srcCtr];
    for (destCtr = 0; srcCtr < count; srcCtr++, destCtr++)
        CircBuf[destCtr] = Buf[srcCtr];
    InCtr += count;
}

void GetData(int *Buf, int count) {
    int srcCtr = OutCtr & (BUFSIZE - 1);
    int destCtr = 0;

    for (destCtr = 0; (srcCtr < BUFSIZE) && (destCtr < count); srcCtr++, destCtr++)
        Buf[destCtr] = CircBuf[srcCtr];
    for (srcCtr = 0; srcCtr < count; srcCtr++, destCtr++)
        Buf[destCtr] = CircBuf[srcCtr];
    OutCtr += count;
}

int BufferOverflow() {
    return ((InCtr - OutCtr) > BUFSIZE);
}

This is pretty lightweight, but effective. And aside from the ctr = BigCtr & (SIZE-1) stuff, I'd argue it's highly readable. The only reason for the & trick is in old DSP environments, mod was an expensive operation so for something that ran often, like every time a buffer was ready for processing, you'd find ways to remove stuff like that. And if you were doing FFT's, your buffers were probably a power of 2 anyway.

These days, of course, you have 1 GHz processors and magically resizing arrays. You kids get off my lawn.


Another method:

N times do {remove entry at index P mod max(ArraySize, P)}

Example:

N=5, P=97, ArraySize=100

1: max(100, 97)=100 so remove at 97%100 = 97
2: max(99, 97)=99 so remove at 97%99 = 97  // array size is now 99
3: max(98, 97)=98 so remove at 97%98 = 97
4: max(97, 97)=97 so remove at 97%97 = 0
5: max(96, 97)=97 so remove at 97%97 = 0


I don't program iphone for know, so I image std::vector, it's quite easy, simple and elegant enough:

#include <iostream>
using std::cout;
#include <vector>
using std::vector;
#include <cassert> //no need for using, assert is macro

template<typename T>
void eraseCircularVector(vector<T> & vec, size_t position, size_t count)
{
    assert(count <= vec.size());
    if (count > 0)
    {
        position %= vec.size(); //normalize position
        size_t positionEnd = (position + count) % vec.size(); 
        if (positionEnd < position)
        {
            vec.erase(vec.begin() + position, vec.end());
            vec.erase(vec.begin(), vec.begin() + positionEnd);
        }
        else
            vec.erase(vec.begin() + position, vec.begin() + positionEnd);
    }
}

int main()
{
    vector<int> values;
    for (int i = 0; i < 10; ++i) 
        values.push_back(i);

    cout << "Values: ";
    for (vector<int>::const_iterator cit = values.begin(); cit != values.end(); cit++)
        cout << *cit << ' ';
    cout << '\n';

    eraseCircularVector(values, 5, 1); //remains 9: 0,1,2,3,4,6,7,8,9
    eraseCircularVector(values, 16, 5); //remains 4: 3,4,6,7

    cout << "Values: ";
    for (vector<int>::const_iterator cit = values.begin(); cit != values.end(); cit++)
        cout << *cit << ' ';
    cout << '\n';

    return 0;
}

However, you might consider:

  • creating new loop_vector class, if you use this kind of functionality enough
  • using list if you perform many deletions (or few deletions (not from end, that's simple pop_back) but large array)

If your container (NSMutableArray or whatever) is not list, but vector (i.e. resizable array), you most definitely don't want to delete items one by one, but whole range (e.g. std::vector's erase(begin, end)!

Edit: reacting to comment, to fully realize what must be done by vector, if you erase element other than the last one: it must copy all values after that element (e.g. 1000 items in array, you erase first, 999x copying (moving) of item, that is very costly). Example:

#include <iostream>
#include <vector>
#include <ctime>
using namespace std;

int main()
{
    clock_t start, end;

    vector<int> vec;
    const int items = 64 * 1024;
    cout << "using " << items << " items in vector\n";

    for (size_t i = 0; i < items; ++i) vec.push_back(i);    

    start = clock();
    while (!vec.empty()) vec.erase(vec.begin());
    end = clock();

    cout << "Inefficient method took: " 
        << (end - start) * 1.0 / CLOCKS_PER_SEC << " ms\n";

    for (size_t i = 0; i < items; ++i) vec.push_back(i);    

    start = clock();
    vec.erase(vec.begin(), vec.end());
    end = clock();

    cout << "Efficient method took: " 
        << (end - start) * 1.0 / CLOCKS_PER_SEC << " ms\n";

    return 0;
}

Produces output:

using 65536 items in vector
Inefficient method took: 1.705 ms
Efficient method took: 0 ms

Note it's very easy to get inefficient, look e.g. have at http://www.cplusplus.com/reference/stl/vector/erase/

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