Text color animation
Is there a way to animate a text color change (from anycolor to white)?
The only variant I came up with, is placing two textviews (with the same text) in one place, and fading the top one, so the bottom one (that has a white color) will become visible.
P.S. I scrapped the variant of the 2 TextViews since it looked weird (edges weren't smooth and, since I have a lot of such elements on the screen it was really lagging the scrolling). What I did, was a crazy hack that does the animation with the use of a Thread and setTextColor (that also forces redraw of a textview).
Since I needed only 2 color changes (from red to white, and from green to white) I hardcoded the values and all of the transition colors between them. So here's how it looks:
public class BlinkingTextView extends TextView {
public BlinkingTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void animateBlink(final boolean red) {
if (animator != null) {
animator.drop();
}
animator = new Animator(this, red);
animator.start();
}
public void clearBlinkAnimation() {
if (animator != null) {
animator.drop();
}
}
private Animator animator;
private final static class Animator extends Thread {
public Animator(final TextView textView, final boolean red) {
this.textView = textView;
if (red) {
SET_TO_USE = RED;
} else {
SET_TO_USE = GREEN;
}
}
private TextView textView;
private final int[] SET_TO_USE;
private final static int[] RED = {
-2142396,
-2008754,
-1874854,
-1740697,
-1540490,
-1405563,
-1205099,
-1004634,
-804170,
-669243,
-469036,
-334879,
-200979,
-67337,
-1
};
private final static int[] GREEN = {
-6959821,
-6565826,
-6106293,
-5646758,
-5055894,
-4530309,
-3939444,
-3283042,
-2692177,
-2166592,
-1575728,
-1116193,
-656660,
-262665,
-1
};
private boolean stop;
@Override
public void run() {
int i = 0;
while (i < 15) {
if (stop) break;
final int color = SET_TO_USE[i];
if (stop) break;
textView.post(new Runnable() {
@Override
public void run() {
if (!stop) {
te开发者_StackOverflow中文版xtView.setTextColor(color);
}
}
});
if (stop) break;
i++;
if (stop) break;
try {
Thread.sleep(66);
} catch (InterruptedException e) {}
if (stop) break;
}
}
public void drop() {
stop = true;
}
}
}
You can use new Property Animation Api for color animation:
Integer colorFrom = getResources().getColor(R.color.red);
Integer colorTo = getResources().getColor(R.color.blue);
ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), colorFrom, colorTo);
colorAnimation.addUpdateListener(new AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
textView.setTextColor((Integer)animator.getAnimatedValue());
}
});
colorAnimation.start();
For backward compatability with Android 2.x use Nine Old Androids library from Jake Wharton.
The Easiest solution will be to use Object Animators :
ObjectAnimator colorAnim = ObjectAnimator.ofInt(yourTextView, "textColor",
Color.RED, Color.GREEN);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.start();
No need to keep handles to the two text views. First add the fadeIn/fadeOut animations:
textSwitcher.setInAnimation(AnimationUtils.loadAnimation(this, android.R.anim.fade_in));
textSwitcher.setOutAnimation(AnimationUtils.loadAnimation(this, android.R.anim.fade_out));
then:
TextView currentTextView = (TextView)(textSwitcher.getNextView().equals(
textSwitcher.getChildAt(0)) ?
textSwitcher.getChildAt(1) : textSwitcher.getChildAt(0)
);
// setCurrentText() first to be the same as newText if you need to
textSwitcher.setTextColor(fadeOutColor);
((TextView) textSwitcher.getNextView()).setTextColor(Color.WHITE);
textSwitcher.setText(newText);
Just implemented it like this so proven to work.
best way use ValueAnimator and ColorUtils.blendARGB
ValueAnimator valueAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
valueAnimator.setDuration(325);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float fractionAnim = (float) valueAnimator.getAnimatedValue();
textView.setTextColor(ColorUtils.blendARGB(Color.parseColor("#FFFFFF")
, Color.parseColor("#000000")
, fractionAnim));
}
});
valueAnimator.start();
Although I haven't found a totally distinct method, I have tried to use a TextSwitcher (with the fade animation) to create the colour-change effect. A TextSwitcher
is a kind of ViewSwitcher
which literally animates between two (internal) TextView
s. Did you manually implement the same system unknowingly? ;) It manages a bit more of the process for you, so you may find it easier to work with (especially if you want to try more involved animations). I would create new subclass of TextSwitcher
and some methods e.g. setColour()
which can set the new colour and then trigger an animation. The animation code can then be moved outside of your main application.
- make sure you keep a handle on the two
TextView
s that are put into the switcher - change the colour of the other
TextView
and callsetText()
to animate between them
If you are already using a ViewSwitcher
then I don't think there is an easier way to implement this.
As others mention, using ObjectAnimator
solves for this. However, in the existing posts - I wasn't seeing how to set duration. For me the color change would happen immediately.
The solution below shows:
setting the animation with some interval; thanks to post: https://plus.google.com/+CyrilMottier/posts/X4yoNHHszwq
a way to continuously cycle back and forth between the 2 colors
void animateTextViewColors(TextView textView, Integer colorTo) {
final Property<TextView, Integer> property = new Property<TextView, Integer>(int.class, "textColor") {
@Override
public Integer get(TextView object) {
return object.getCurrentTextColor();
}
@Override
public void set(TextView object, Integer value) {
object.setTextColor(value);
}
};
final ObjectAnimator animator = ObjectAnimator.ofInt(textView, property, colorTo);
animator.setDuration(8533L);
animator.setEvaluator(new ArgbEvaluator());
animator.setInterpolator(new DecelerateInterpolator(2));
animator.start();
}
void oscillateDemo(final TextView textView) {
final int whiteColor = ContextCompat.getColor(TheApp.getAppContext(), R.color.white);
final int yellowColor = ContextCompat.getColor(TheApp.getAppContext(), R.color.yellow);
final int counter = 100;
Thread oscillateThread = new Thread() {
@Override
public void run() {
for (int i = 0; i < counter; i++) {
final int fadeToColor = (i % 2 == 0)
? yellowColor
: whiteColor;
getActivity().runOnUiThread(new Runnable() {
@Override
public void run() {
animateTextViewColors(textView, fadeToColor);
}
});
try {
Thread.sleep(2450);
}
catch (InterruptedException iEx) {}
}
}
};
oscillateThread.start();
}
I scrapped the variant of the 2 TextViews since it looked weird (edges weren't smooth and, since I have a lot of such elements on the screen it was really lagging the scrolling). What I did, was a crazy hack that does the animation with the use of a Thread and setTextColor (that also forces redraw of a textview).
Since I needed only 2 color changes (from red to white, and from green to white) I hardcoded the values and all of the transition colors between them. So here's how it looks:
public class BlinkingTextView extends TextView {
public BlinkingTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void animateBlink(final boolean red) {
if (animator != null) {
animator.drop();
}
animator = new Animator(this, red);
animator.start();
}
public void clearBlinkAnimation() {
if (animator != null) {
animator.drop();
}
}
private Animator animator;
private final static class Animator extends Thread {
public Animator(final TextView textView, final boolean red) {
this.textView = textView;
if (red) {
SET_TO_USE = RED;
} else {
SET_TO_USE = GREEN;
}
}
private TextView textView;
private final int[] SET_TO_USE;
private final static int[] RED = {
-2142396,
-2008754,
-1874854,
-1740697,
-1540490,
-1405563,
-1205099,
-1004634,
-804170,
-669243,
-469036,
-334879,
-200979,
-67337,
-1
};
private final static int[] GREEN = {
-6959821,
-6565826,
-6106293,
-5646758,
-5055894,
-4530309,
-3939444,
-3283042,
-2692177,
-2166592,
-1575728,
-1116193,
-656660,
-262665,
-1
};
private boolean stop;
@Override
public void run() {
int i = 0;
while (i < 15) {
if (stop) break;
final int color = SET_TO_USE[i];
if (stop) break;
textView.post(new Runnable() {
@Override
public void run() {
if (!stop) {
textView.setTextColor(color);
}
}
});
if (stop) break;
i++;
if (stop) break;
try {
Thread.sleep(66);
} catch (InterruptedException e) {}
if (stop) break;
}
}
public void drop() {
stop = true;
}
}
}
The issue I found with valueAnimator as well as ObjectAnimator is that the animator iterates through a number of random colors, and the transition doesn't look smooth. I wrote the following code which worked smoothly. Hope it helps someone else also.
public static void changeTextColor(final TextView textView, int startColor, int endColor,
final long animDuration, final long animUnit){
if (textView == null) return;
final int startRed = Color.red(startColor);
final int startBlue = Color.blue(startColor);
final int startGreen = Color.green(startColor);
final int endRed = Color.red(endColor);
final int endBlue = Color.blue(endColor);
final int endGreen = Color.green(endColor);
new CountDownTimer(animDuration, animUnit){
//animDuration is the time in ms over which to run the animation
//animUnit is the time unit in ms, update color after each animUnit
@Override
public void onTick(long l) {
int red = (int) (endRed + (l * (startRed - endRed) / animDuration));
int blue = (int) (endBlue + (l * (startBlue - endBlue) / animDuration));
int green = (int) (endGreen + (l * (startGreen - endGreen) / animDuration));
textView.setTextColor(Color.rgb(red, green, blue));
}
@Override
public void onFinish() {
textView.setTextColor(Color.rgb(endRed, endGreen, endBlue));
}
}.start();
}
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