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How do I make my custom Swing component visible?

I have no idea why it won't show. First I create an instance of the component and then add it to a certain element in a two-dimensional JPanel array. Then I loop through that array and add each JPanel to another JPanel container which is to hold all the JPanels.

I then add that final container to my JFrame window and set visibility to true, it should be visible?

public class View extends JFrame {

    Board      gameBoard;
    JFrame     gameWindow   = new JFrame("Chess");
    JPanel     gamePanel    = new JPanel();
    JPanel[][] squarePanel  = new JPanel[8][8];
    JMenuBar   gameMenu     = new JMenuBar();
    JButton    restartGame  = new JButton("Restart");
    JButton    pauseGame    = new JButton("Pause");
    JButton    log          = new JButton("Log");

    View(Board board){
        gameWindow.setDefaultCloseOperation(EXIT_ON_CLOSE);
        gameWindow.setSize(400, 420);
        gameWindow.getContentPane().add(gamePanel, BorderLayout.CENTER);
        gameWindow.getContentPane().add(gameMenu, BorderLayout.NORTH);
        gameMenu.add(restartGame);
        gameMenu.add(pauseGame);
        gameMenu.add(log);
        gameBoard = board;
        drawBoard(gameBoard);
        gameWindow.setResizable(false);
        gameWindow.setVisible(true);

    }开发者_开发知识库

    public void drawBoard(Board board){
        for(int row = 0; row < 8; row++){
            for(int col = 0; col < 8; col++){
                Box box = new Box(board.getSquare(col, row).getColour(), col, row);
                squarePanel[col][row] = new JPanel();
                squarePanel[col][row].add(box);
            }
        }
        for(JPanel[] col : squarePanel){
            for(JPanel square : col){
                gamePanel.add(square);
            }
        }
    }
}

@SuppressWarnings("serial")
class Box extends JComponent{
    Color boxColour;
    int col, row;
    public Box(Color boxColour, int col, int row){
        this.boxColour = boxColour;
        this.col = col;
        this.row = row;
        repaint();
    }
    protected void paintComponent(Graphics drawBox){
        drawBox.setColor(boxColour);
        drawBox.drawRect(50*col, 50*row, 50, 50);
        drawBox.fillRect(50*col, 50*row, 50, 50);
    }
}

A final question as well. Notice how each Box component has a position, what happens to the position when I add the component to a JPanel and add the JPanel to my JFrame? Does it still have the same position in relation to the other Box components?


I tried extending JPanel instead, got a small 10x10 pix gray box under my menu. Atleast a start

When you use a JComponent the preferred size is (0, 0) which is why you see nothing.

When you use a JPanel is uses a FlowLayout by default and the FlowLayout has a 5 pixel gap before/after each component added to the panel. Since you don't add any components the preffered size is just the gap so you get a size of (10, 10).

Therefore, when you do custom painting you need to override the getPreferredSize() method to return a proper value for the custom painting you intend to implement.

Edit:

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;

public class ChessBoard extends JFrame implements MouseListener, MouseMotionListener
{
    JLayeredPane layeredPane;
    JPanel chessBoard;
    JLabel chessPiece;
    int xAdjustment;
    int yAdjustment;

    public ChessBoard()
    {
        Dimension boardSize = new Dimension(600, 600);

        //  Use a Layered Pane for this this application

        layeredPane = new JLayeredPane();
        layeredPane.setPreferredSize( boardSize );
        layeredPane.addMouseListener( this );
        layeredPane.addMouseMotionListener( this );
        getContentPane().add(layeredPane);

        //  Add a chess board to the Layered Pane

        chessBoard = new JPanel();
        chessBoard.setLayout( new GridLayout(8, 8) );
        chessBoard.setPreferredSize( boardSize );
        chessBoard.setBounds(0, 0, boardSize.width, boardSize.height);
        layeredPane.add(chessBoard, JLayeredPane.DEFAULT_LAYER);

        //  Build the Chess Board squares

        for (int i = 0; i < 8; i++)
        {
            for (int j = 0; j < 8; j++)
            {
                JPanel square = new JPanel( new BorderLayout() );
                square.setBackground( (i + j) % 2 == 0 ? Color.red : Color.white );
                chessBoard.add( square );
            }
        }

        // Add a few pieces to the board

        ImageIcon duke = new ImageIcon("dukewavered.gif"); // add an image here

        JLabel piece = new JLabel( duke );
        JPanel panel = (JPanel)chessBoard.getComponent( 0 );
        panel.add( piece );
        piece = new JLabel( duke );
        panel = (JPanel)chessBoard.getComponent( 15 );
        panel.add( piece );
    }

    /*
    **  Add the selected chess piece to the dragging layer so it can be moved
    */
    public void mousePressed(MouseEvent e)
    {
        chessPiece = null;
        Component c =  chessBoard.findComponentAt(e.getX(), e.getY());

        if (c instanceof JPanel) return;

        Point parentLocation = c.getParent().getLocation();
        xAdjustment = parentLocation.x - e.getX();
        yAdjustment = parentLocation.y - e.getY();
        chessPiece = (JLabel)c;
        chessPiece.setLocation(e.getX() + xAdjustment, e.getY() + yAdjustment);

        layeredPane.add(chessPiece, JLayeredPane.DRAG_LAYER);
        layeredPane.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
    }

    /*
    **  Move the chess piece around
    */
    public void mouseDragged(MouseEvent me)
    {
        if (chessPiece == null) return;

        //  The drag location should be within the bounds of the chess board

        int x = me.getX() + xAdjustment;
        int xMax = layeredPane.getWidth() - chessPiece.getWidth();
        x = Math.min(x, xMax);
        x = Math.max(x, 0);

        int y = me.getY() + yAdjustment;
        int yMax = layeredPane.getHeight() - chessPiece.getHeight();
        y = Math.min(y, yMax);
        y = Math.max(y, 0);

        chessPiece.setLocation(x, y);
     }

    /*
    **  Drop the chess piece back onto the chess board
    */
    public void mouseReleased(MouseEvent e)
    {
        layeredPane.setCursor(null);

        if (chessPiece == null) return;

        //  Make sure the chess piece is no longer painted on the layered pane

        chessPiece.setVisible(false);
        layeredPane.remove(chessPiece);
        chessPiece.setVisible(true);

        //  The drop location should be within the bounds of the chess board

        int xMax = layeredPane.getWidth() - chessPiece.getWidth();
        int x = Math.min(e.getX(), xMax);
        x = Math.max(x, 0);

        int yMax = layeredPane.getHeight() - chessPiece.getHeight();
        int y = Math.min(e.getY(), yMax);
        y = Math.max(y, 0);

        Component c =  chessBoard.findComponentAt(x, y);

        if (c instanceof JLabel)
        {
            Container parent = c.getParent();
            parent.remove(0);
            parent.add( chessPiece );
            parent.validate();
        }
        else
        {
            Container parent = (Container)c;
            parent.add( chessPiece );
            parent.validate();
        }
    }

    public void mouseClicked(MouseEvent e) {}
    public void mouseMoved(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}

    public static void main(String[] args)
    {
        JFrame frame = new ChessBoard();
        frame.setDefaultCloseOperation( DISPOSE_ON_CLOSE );
        frame.setResizable( false );
        frame.pack();
        frame.setLocationRelativeTo( null );
        frame.setVisible(true);
     }
}


In the past, I have solved this by extending JPanel instead of JComponent. I found an good example here. Here's an adaptation of it which will draw a box:

public class Box extends JPanel {
  Color color;

  public Box (Color c, int w, int h) {
    color = color;
    setSize(w, h);
  }

  @Override
  public void paintComponent(Graphics g) {
    g.setColor(color);
    g.drawOval(0, 0, getWidth(), getHeight());
 }

 ...

This isn't exactly like your code above, but hopefully it'll get you started in the right direction!

A quick note (original response): the example above View is a JFrame which is never made visible. Instead, the class variable gameWindow is used. It would be good practice to make the top-level class the visible window.

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