Circle - Line Intersection not working properly?
I wrote this circle-line intersection detection after http://mathworld.wolfram.com/Circle-LineIntersection.html, but it appears like it or I am missing something.
public static bool Intersect
(Vector2f CirclePos, float CircleRad, Vector2f Point1, Vector2f Point2)
{
Vector2f p1 = Vector2f.MemCpy(Point1);
Vector2f p2 = Vector2f.MemCpy(Point2);
// Normalize points
p1.X -= CirclePos.X;
p1.Y -= CirclePos.Y;
p2.X -= CirclePos.X;
p2.Y -= CirclePos.Y;
float dx = p2.X - p1.X;
float dy = p2.Y - p1.Y;
float dr = (float)Math.Sqrt((double)(dx * dx) + (double)(dy * dy));
float D = p1.X * p2.Y * p2.X - p1.Y;
float di = (CircleRad * CircleRad) * (dr * dr) - (D * D);
if (di < 0) return false;
else return true;
开发者_Python百科 }
The only occasion it returns true is when Point2
is withing the circle. What am I doing wrong?
float D = p1.X * p2.Y * p2.X - p1.Y;
You've mixed up your operators on this line.
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