UITableView and Cell Reuse
I have a UITableView
and I've subclassed UITableViewCell
(called it CustomCell
) so it has several labels and a UIImageView
.
Only certain cells will actually display an image. Here's my code for tableView:cellForRowAtIndexPath:
:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
Match *aMatch = [[appDelegate.matchByDate objectAtIndex:indexPath.section] objectAtIndex:indexPath.row];
static NSString *CellIdentifier = @"Cell";
CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
cell.homeLabel.text = aMatch.homeTeam;
cell.awayLabel.text = aMatch.awayTeam;
cell.timeLabel.text = aMatch.koTime;
cell.tournamentLabel.text = aMatch.tournament;
NSString *tempString = [appDelegate.teamLogos objectForKey:[aMatch homeTeam]];
if (tempString!=nil) {
cell.homeImageView.image = [UIImage imageNamed:tempString];
}
return cell;
}
So it only sets the homeImageView
when it finds a corresponding image in a dictionary I have set up. This seems to work for the first few cells, but if I scroll through the list I find cells have an image when they shouldn't have one.
I understand this is probably because of the cell being re-used, but I'm setting the homeImageView
after the cell has been created/reused?!
Here's the init method from my CustomCell Class
- (id)initWithStyle:(UITableViewCellStyle)style
reuseIdentifier:(NSString *)reuseIdentifier
{
if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) {
// Initialization code
tournamentLabel = [[UILabel alloc] init];
tournamen开发者_C百科tLabel.textAlignment = UITextAlignmentCenter;
tournamentLabel.font = [UIFont systemFontOfSize:12];
tournamentLabel.backgroundColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.0];
tournamentLabel.textColor = [UIColor darkGrayColor];
homeLabel = [[UILabel alloc]init];
homeLabel.textAlignment = UITextAlignmentLeft;
homeLabel.font = [UIFont systemFontOfSize:16];
homeLabel.backgroundColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.0];
awayLabel = [[UILabel alloc]init];
awayLabel.textAlignment = UITextAlignmentRight;
awayLabel.font = [UIFont systemFontOfSize:16];
awayLabel.backgroundColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.0];
timeLabel = [[UILabel alloc]init];
timeLabel.textAlignment = UITextAlignmentCenter;
timeLabel.font = [UIFont systemFontOfSize:30];
timeLabel.backgroundColor = [UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.0];
timeLabel.textColor = [UIColor darkGrayColor];
homeImageView = [[UIImageView alloc]init];
awayImageView = [[UIImageView alloc]init];
[self.contentView addSubview:homeLabel];
[self.contentView addSubview:awayLabel];
[self.contentView addSubview:timeLabel];
[self.contentView addSubview:tournamentLabel];
[self.contentView addSubview:homeImageView];
[self.contentView addSubview:awayImageView];
}
return self;
}
You have to clear the image view if you have no image to display:
...
if (tempString!=nil) {
cell.homeImageView.image = [UIImage imageNamed:tempString];
} else {
cell.homeImageView.image = nil;
}
...
Optionally, you can implement prepareForReuse
:
In Swift:
override func prepareForReuse() {
cell.homeImageView.image = nil;
}
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