how to get data from an event in another class in flash as3?
How can I get data from socket class? Do i have to create a custom event in Main.as that should be triggered by socket class? Thank you.
below is the event listener from socket class:
private function onSocketData(event:ProgressEvent):void <br>
{
//string sent over serial port.
var d开发者_高级运维ata:String = _socket.readUTFBytes( _socket.bytesAvailable );
var direction:int = 0;
buffer += data;
while((index = buffer.indexOf(EOL_DELIMITER)) > -1)
{
msg = buffer.substring(0, index-1);
len = (buffer.indexOf(EOL_DELIMITER)) - 1;
//remove the message from the buffer
buffer = buffer.substring(index + 1);
if ( msg != "off" )
{
button = parseInt(msg.substr(6, (len-8)));
trace("Socket Data: " + msg + ", Button: " + button);
}
}
}
As you mention , you could create a CustomEvent that will be triggered by the Socket class or you could dispatch an Event from the Socket class , whenever data is available and use a getter to retrieve the variable.
I've answered a similar question here:
AS3 Passing data between objects/classes
Well, if you just want to get data out, you can store it in an array in your class, and then have a method that pulls it out.
If, instead, you want to push up an event to Main.as, then you will need to create a custom event.
The easiest way to do this is to derive your class from EventDispatcher
.
Then, when you want to fire an event, you just call super.dispatchEvent(new CustomEvent(payload))
where CustomEvent
is a class of yours that derives from Event
.
The general pattern would look like this:
Create a custom event... unless an existing event class makes sense... then just reuse something else.
public class SocketEvent extends Event {
public var payload:String;
public function SocketEvent(payload:String, bubbles:Boolean=false, cancelable:Boolean=false) {
super(Socket.EVENT_NAME, bubbles, cancelable);
this.payload = payload;
}
}
Then, the class that fires the event looks like this:
public class Socket extends EventDispatcher {
public static const EVENT_NAME:String = "EVENT_NAME";
private function fireTheEvent(payload:String):void {
dispatchEvent(new SocketEvent(payload));
}
}
Finally, to use it in Main.as, you would do this:
private var socket:Socket = new Socket();
socket.addEventListener(Socket.EVENT_NAME, actionHandler);
Note that this is NOT the only way to fire an event. Another way would be to implement IEventDispatcher
in terms of the static EventDispatcher methods... but that is a different example.
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