Class structure for the proposed data and its containers? [closed]
First I would like to wish a happy new year to everyone that may read this :)
I am having trouble on how to make a container for some data that I am importing into my application, and I am not sure on how to explain this very well and my english is not really a that good so I hope you can bear with my mistake and help me with some guidance.
Currently with a foreach I am importing the follow fields from the data I receive: guid, itemid, name, owner(optional, can be null), zoneid, titleid, subid, heading, x, y, z, typeA, typeB, typeC
From the above fields I need to store a Waypoint list of all coords a given item has moved to BUT for each guid I have a new list of waypoints.
And from the waypoint list the first entry is also my initial item start location which would be my item initial position (if you notice i have a separate list for it which I was not sure would be better or not) not all items have a waypoint list but all items have the first position.
So the first idea I came with to store this data was a list with a class with 2 inner classes with their list:
public List<ItemList> myList = new List<ItemList>();
public class ItemList
{
public int GuID { get; set; }
public int ItemID { get; set; }
public string Name { get; set; }
public int TitleID { get; set; }
public itemType Status { get; set; }
public class Waypoint
{
public int Zone { get; set; }
public int SubID { get; set; }
public int Heading { get; set; }
public float PosX { get; set; }
public float PosY { get; set; }
public float PosZ { get; set; }
}
public List<Waypoint> Routes = new List<Waypoint>();
}
So here is an example of how I would add a new waypoint to a GUID that exists in the list
ItemList myItem = myList.Find(item => item.GuID == GUID);
if (myItem != null)
{
int lastDistance = 3;
ItemList.Waypoint nextWaypoint;
// Add new Coordinates to the given GUID
ItemList.Waypoint lastWaypoint = myItem.Routes.LastOrDefault();
if (lastWaypoint != null)
{
lastDistance = getDistance(posX, posY, posZ, lastWaypoint.PosX, lastWaypoint.PosY, lastWaypoint.PosZ);
if (lastDistance > 2)
{
nextWaypoint = new ItemList.Waypoint();
nextWaypoint.SubID = subID;
nextWaypoint.Zone = zone;
nextWaypoint.Heading = convertHeading(heading);
nextWaypoint.PosX = posX;
nextWaypoint.PosY = posY;
nextWaypoint.PosZ = posZ;
nextWaypoint.Rest = rest;
myItem.waypoint.Add(nextWaypoint);
}
}
}
Then to register a new item I would take advantage of the itemExist above so I won't register the same GUID again:
ItemList newItem = new ItemList();
newItem.GuID = GUID;
newItem.ItemID = itemID;
newItem.Name = name;
newItem.Status = status;
newItem.TitleID = titleID;
// Item location
ItemList.Location itemLocation = new ItemList.Location();
itemLocation.SubID = subID;
itemLocation.Zone= zone;
itemLocation.Heading = convertHeading(heading);
itemLocation.PosX = posX;
itemLocation.PosY = posY;
itemLocation.PosZ = posZ;
newItem.position.Add(itemLocation);
myList.Add(newItem);
Could you help me with advices on how my class structure and lists should look like ?
Are there better ways to interate with the lists to get lastWaypoint of a GUID or verify wether an item exist or not ?
What else would you advise me in general ?
PS: If you have any questions or if there is something I missed to post please let me know and I will update it.
UPDATE: have changed t开发者_运维百科he above to reflect what I currently have and if anyone else still have advices I would like to hear.
A few notes (after two glasses of champaign…):
- You don't state any requirements for the data structures and their usage. Your design looks quite reasonable.
- You can use the
FirstOrDefault()
method to check for existence (i.e. the return value!= null
) of an item and retrieve it from the list in one operation. - Your code has an apparent bug: there's no
nextWaypoint != null
check before the new waypoint is added and it need not exist. Likewise there shall be nolastWaypoint != null
check necessary as the list won't contain any null values. - I'd recommend introducing constructors to your classes accepting values for the mandatory properties.
- There's no clear point of having both a GUID and an integer ID identifying the
ItemList
— the search condition is then just overspecified. - The commonly used coding standard states that property names shall begin with an upper case letter (
posX
⇒PosX
etc.). - The
waypoint
andposition
lists should be properties as well; having a getter only and backed with a readonly field.
P.S. Happy new year once it comes into your timezone and a lot of good code in 2011 ;-)
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