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Why is it useful to make a const function?

why is it so useful to make a function const if you only can read variables but not write(class variab开发者_高级运维le)?


If you pass something else a const pointer or const reference to an instance of your class then it can only call the class's const methods (if any).

Obviously, if you never bother with const-correctness with your types then you can ignore this.

I suppose it may also help the compiler optimize things in certain situations, although I am doubtful and, even if it did help, allowing that small improvement (if any) to dictate how you wrote your code would be a case of premature optimization in most situations.


So that you do not "accidentally" modify one of the class variables. It is just a safety measure.

(If you use the const keyword after a function that does modify any data member of the class - either directly or through another function call - you will get a compilation error).


One reason is that const is a virus. That means that if part of the code is const-correct, then the rest of the code won't interoperate with that part.

If you ignore const-correctness, chances of your classes working hand-in-hand with other libraries (beginning with the standard library) are slim.

For example:

#include <vector>
#include <algorithm>

struct X
{
    int n;
    bool operator< (X b)
    { 
        return n < b.n;
    }
};

int main()
{
    std::vector<X> vec;
    std::sort(vec.begin(), vec.end());
}

With codepad.org

In function 'const _Tp& std::__median(const _Tp&, const _Tp&, const _Tp&) [with _Tp = X]':
/usr/local/lib/gcc/i686-pc-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_algo.h:2642:   instantiated from 'void std::__introsort_loop(_RandomAccessIterator, _RandomAccessIterator, _Size) [with _RandomAccessIterator = __gnu_debug::_Safe_iterator<__gnu_cxx::__normal_iterator<X*, __gnu_norm::vector<X, std::allocator<X> > >, __gnu_debug_def::vector<X, std::allocator<X> > >, _Size = int]'
/usr/local/lib/gcc/i686-pc-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_algo.h:2713:   instantiated from 'void std::sort(_RandomAccessIterator, _RandomAccessIterator) [with _RandomAccessIterator = __gnu_debug::_Safe_iterator<__gnu_cxx::__normal_iterator<X*, __gnu_norm::vector<X, std::allocator<X> > >, __gnu_debug_def::vector<X, std::allocator<X> > >]'
t.cpp:17:   instantiated from here
Line 90: error: no match for 'operator<' in '__a < __b'

A stdlib compatible comparison operator must make a promise that arguments are not modified. If objects actually were to change while they are compared, an attempt to sort them would be rather futile.

Another example: you won't be able to pass arguments by const reference which is the conventional way of passing large objects. Instead you'd have to pass arguments by modifiable references. Now you won't be able to pass temporaries of any kind to your functions.


If you have a const object, it only allows const member functions to operate on it.


The more of the contract between caller and callee you can express in code instead of documentation, the more help the compiler can give you with complying with that contract (from both ends). const-ness of the implicit this pointer is an important part of that as is const-ness of all other parameter referents. (of course top-level constness of pass-by-value parameters is not part of the contract)


The benefit is that you can get the compiler to enforce where state can be modified. For example if you make a class with private data and all its methods, except, say, the constructor, are const, then you have an immutable data type. The benefit of this is not one of performance, but one of semantics.

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