Explain how the AF flag works in an x86 instructions?
I have a little开发者_如何学C 8086 emulator and I've had a long standing bug for like 2 years now that AF does not behave properly inside of sub and add instructions.
My current way of computing its value is this for 8 bit numbers and subtraction:
uint8_t base=... , subt=...
base=base&0xF;
subt=subt&0xF; //isolate bottom nibble
if((int16_t)base-subt>7 || (int16_t)base-subt<-7){
flags.af=1;
}else{
flags.af=0;
}
(assuming an instruction like sub base,subt
)
And for adding it's like this:
uint8_t base=... , adder=...
base=base&0xF;
adder=adder&0xF; //isolate bottom nibble
if(base+adder>7 || base+adder<-7){
flags.af=1;
}else{
flags.af=0;
}
(for an instruction like add base,adder
)
How do I properly calculate the AF flag in my emulator for such instructions?
flags.af = (((base-subt) & ~0xf) != 0);
Checks to see if the upper bits are anything except zero, which would indicate an overflow or underflow out of the bottom 4 bits.
Here's a version that's a little closer to your original. Note that the difference between two 4-bit quantities will never be greater than 15. Likewise the addition will never be less than 0.
flags.af = ((int16_t)base-subt < -15);
flags.af = ((int16_t)base+adder > 15);
Putting parentheses around a boolean expression is just a style preference of mine, I know they're redundant.
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